Difference between revisions of "Booting homebrew"
Jump to navigation
Jump to search
Megalomaniac (talk | contribs) (→Unmodified Gamecube: meh) |
|||
Line 2: | Line 2: | ||
== Unmodified Gamecube == | == Unmodified Gamecube == | ||
+ | |||
+ | * [http://files.extremscorner.org/gamecube/saves/ssbm/latest Super Smash Brothers Melee] | ||
+ | : Requires two custom save files on the memory card | ||
* [[Samson's AR loader]] | * [[Samson's AR loader]] |
Revision as of 01:26, 17 August 2015
There are several methods available to successfully boot homebrew on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional modchip or a drive replacement modchip.
Unmodified Gamecube
- Requires two custom save files on the memory card
- Hard to set up, can be annoying to load homebrew, but great if you have the materials to set it up.
- Requires previously formatted card ready for use with AR (Action Replay).
- Uses a region free bootdisc to load hombrew from included memory card device.
- Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy SDGecko!
- Requires an original copy of Phantasy Star Online Episode I & II and a Broadband Adapter.
Modified Gamecube
- Quick for booting backups and homebrew with a bootable disk of SDLoad or Swiss.
- Quick to boot backups and homebrew with SDLoad installed as plugin.
- Very quick to boot backups and homebrew with Swiss on flash.
- Quick to boot backups and homebrew with Swiss.iso and SDGecko.
- Very quick to boot backups and homebrew with Swiss as initial ISO for WiiKey Fusion / WASP Fusion or initial ISO for WODE.