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  • [[Image:Gcbba.jpg|thumb|The GameCube BBA, attached to a GameCube]] ...pines. The adapters fit flush into "Serial Port 1" on the underside of the GameCube and add a RJ-45 port to the side of the console.
    3 KB (511 words) - 00:54, 31 December 2013
  • The NPDP Reader is a odd looking GameCube console which was used mainly for alpha and beta testing. ...ch is a hard disk based slot loading cartridge that can fit 4 games on it. Games are selected via a slot selector on the console made up of 4 LEDs and a slo
    657 bytes (111 words) - 02:45, 26 April 2013
  • Nintendo TDEV ...e has. It also uses a custom USB 2.0 speed module from Serial Port 2 which games are simulated on. The extra RAM may have likely been added to cache files f
    714 bytes (125 words) - 02:39, 26 April 2013
  • ...2001, the GameCube! In this wiki, we help you share your knowledge on the GameCube. Hope you learn something :) ...g a Wii drive replacement on a GameCube | Use a Wii drive replacement on a Gamecube]]
    2 KB (216 words) - 07:34, 16 March 2024
  • The NPDP Cartridge interfaces with the Nintendo GameCube DVD interface. These can be used on a NPDP Console or GDEV-NPDP, these were 6GB Hard disk drives are used, which is enough storage for 4 GameCube games.
    2 KB (322 words) - 18:05, 17 October 2012
  • ...(DAC) IC's manufactured by Macronix specifically for use with the Nintendo Gamecube. <br><br> They are used to convert the Gamecube's Y′C<small>B</small>C<small>R</small> digital video signal to Y′P<sma
    5 KB (739 words) - 04:01, 5 February 2013
  • NeoGeo CD Redux, a NeoGeo CD/Z emulator for the Nintendo GameCube console. === Games ===
    2 KB (304 words) - 14:43, 8 June 2019
  • A Qoob Pro modchip installed inside of a Gamecube. * Upgrades via USB, DVD or network (network upgrade requires a Nintendo GameCube Broadband Adapter).
    4 KB (623 words) - 19:13, 15 September 2021
  • '''Action Replay''' is a disc used to load games with cheat codes applied, also inheriting functionality from the [[Freeload ...Wii, they updated [https://wiibrew.org/wiki/MIOS MIOS], which contains the GameCube IPL, to check for game ID GNHE, and if so, ensure the [[apploader]] has the
    1,003 bytes (164 words) - 23:20, 17 August 2021
  • The DuoQ is a drivechip for the Nintendo Gamecube. It's identical to a XenoGC 1.0 modchip (as it is most likely a clone under * Supports Multi games & AR
    2 KB (317 words) - 20:51, 11 September 2021
  • * Retro-Bit Retro Prism Component Cable was provided by CastleMania Games. ...] 1.08 with this <span class="plainlinks">[https://files.extremscorner.org/gamecube/audio/comparisons/mdfourier-dac-48000.flac reference file]</span>.
    80 KB (11,305 words) - 18:35, 19 June 2022
  • The Wiikey Fusion is a drive replacement for the Nintendo Wii, which is attached solderless. ...it on a [[WikiScene:GameCube#What_is_a_Gamecube.3F|Gamecube]] too. On the GameCube the Wiikey Fusion can replace the entire DVD drive and allows to boot game
    10 KB (1,524 words) - 20:56, 11 September 2021
  • ...ning that it has no components and simply connects the SD card pins to the Gamecube memory card port pins. SD Cards have a SPI mode which is basically what the It is supported in the majority of Gamecube homebrew (emulators, gc-linux, etc). Since the SD Card support is all done
    3 KB (542 words) - 00:56, 6 November 2014
  • |platforms=[[Dreamcast]], [[Microsoft Windows]], [[Nintendo GameCube]] (PSO Ep I&II), [[Xbox]] (PSO Ep I&II) |media=[[GD-ROM]], [[CD-ROM]], [[DVD]], [[Nintendo optical disc|GameCube Optical Disc]]
    24 KB (3,632 words) - 01:08, 4 May 2013
  • The XenoGC is a drivechip for the Nintendo Gamecube. It is installed directly to the optical drive's logic board and injects pa ...selected region's display mode regardless of the actual game region. Some games are not compatible with this setting.
    6 KB (946 words) - 20:53, 11 September 2021
  • == Gamecube apploader reverse engineering for CubeDocumented project == Gamecube clock settings or memory card saves or else, produced from using
    22 KB (2,246 words) - 16:28, 24 January 2012
  • ...e]]''' [[video game]] system. This list is organized alphabetically by the games' localized English titles, or, when Japan-exclusive, their ''[[rōmaji]]'' The last officially licensed game to be released for the [[Nintendo GameCube]] was ''[[Madden NFL 08]]'', which was released in the United States in Aug
    75 KB (10,781 words) - 09:23, 16 December 2012
  • ...games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended. ...-001) or a standard model Wii (not a "Family Edition" console, which lacks GameCube support) and a suitable component cable&mdash;'''not''' the composite cable
    57 KB (8,054 words) - 16:03, 12 February 2024
  • ....gc-forever.com/wiki/index.php?title=Drivechip Drivechip] for the Nintendo Gamecube which utilizes an Atmega8L microcontroller to interface with the debug comm ..."50" | Version 1.04 - Multi-Game Shell Version 0.98b (PAL) (Not Multi-Disc Games)
    22 KB (3,139 words) - 22:29, 30 November 2016
  • ...nderer exercising the GameCube hardware to its fullest. A port of mGBA for GameCube and Wii, dubbed [[Enhanced mGBA]], is based upon it. ! Nintendo GameCube
    78 KB (10,911 words) - 01:05, 14 November 2023

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