Mega Man Anniversary Collection (GCN/WIIRD/NTSC-U)

Game Hacks, Trainers, Cheats

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sakax
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Mega Man Anniversary Collection (GCN/WIIRD/NTSC-U)

Post by sakax » Fri Feb 20, 2026 9:28 am

Ralf@gc-forever wrote: Wed Feb 18, 2026 8:31 amfriendly poking the king of gamecube cheats...

Hi Ralf, this game (US release only) has plenty of cheats on gamehacking but none are working. Basically each cheat is crashing the cube. Could you give it an attempt to have working infinite health cheats for this game? The game include the first 8 mega man games and the power battle and power fighters games. I would already beyond happy if we have infinite health working for the 8 mega games :mrgreen: Thanks!
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Andross89
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Re: Mega Man Anniversary Collection (GCN/WIIRD/NTSC-U)

Post by Andross89 » Fri Feb 20, 2026 7:42 pm

sakax wrote: Fri Feb 20, 2026 9:28 am [Hi Ralf, this game (US release only) has plenty of cheats on gamehacking but none are working. Basically each cheat is crashing the cube. Could you give it an attempt to have working infinite health cheats for this game? The game include the first 8 mega man games and the power battle and power fighters games. I would already beyond happy if we have infinite health working for the 8 mega games :mrgreen: Thanks!
No, the codes work.

If that were the problem, I would have solved it years ago. It's very similar to the X Collection.

If you're using Swiss, this game is part of a list that doesn't work with active codes.

And assuming the latest version solved this classic problem, it's altering memory addresses. I think it's difficult for anyone to be motivated to investigate this.

Or you're just using codes from one game in another...

Since GameHacking is disorganized with collections of this type, I don't rule out this hypothesis.
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sakax
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Re: Mega Man Anniversary Collection (GCN/WIIRD/NTSC-U)

Post by sakax » Fri Feb 20, 2026 11:25 pm

Andross89 wrote: Fri Feb 20, 2026 7:42 pm
sakax wrote: Fri Feb 20, 2026 9:28 am [Hi Ralf, this game (US release only) has plenty of cheats on gamehacking but none are working. Basically each cheat is crashing the cube. Could you give it an attempt to have working infinite health cheats for this game? The game include the first 8 mega man games and the power battle and power fighters games. I would already beyond happy if we have infinite health working for the 8 mega games :mrgreen: Thanks!
No, the codes work.

If that were the problem, I would have solved it years ago. It's very similar to the X Collection.

If you're using Swiss, this game is part of a list that doesn't work with active codes.

And assuming the latest version solved this classic problem, it's altering memory addresses. I think it's difficult for anyone to be motivated to investigate this.

Or you're just using codes from one game in another...

Since GameHacking is disorganized with collections of this type, I don't rule out this hypothesis.
can you post the codes which work for you?
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Andross89
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Re: Mega Man Anniversary Collection (GCN/WIIRD/NTSC-U)

Post by Andross89 » Sat Feb 21, 2026 11:15 am

sakax wrote: Fri Feb 20, 2026 11:25 pm can you post the codes which work for you?
Unfortunately, I won't be able to help.

I remember that all the codes I checked worked perfectly in Dolphin at the time.

I even converted and created codes for the PS1 and Arcade versions. But I discarded everything when I discovered the problem in Swiss.
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sakax
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Re: Mega Man Anniversary Collection (GCN/WIIRD/NTSC-U)

Post by sakax » Sat Feb 21, 2026 6:46 pm

Ralf was able to create working codes for Mega Man X Collection. Sure he can pull it off for Mega Man Anniversary Collection as well! :)
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Andross89
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Re: Mega Man Anniversary Collection (GCN/WIIRD/NTSC-U)

Post by Andross89 » Sat Feb 21, 2026 7:58 pm

sakax wrote: Sat Feb 21, 2026 6:46 pm Ralf was able to create working codes for Mega Man X Collection. Sure he can pull it off for Mega Man Anniversary Collection as well! :)
You didn't understand. There's nothing to be done.

The RAM codes have already been created and are working.

And, I suppose, this collection is all emulated. The existing versions, especially the NES ones, already have ASM and would only need to be injected. That's how I converted the ASM codes for Sonic Mega Collection.

In short, a lot of work for something with many ways to play.

All that's left is to wish you good luck.
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