Resident Evil: Code Veronica X (GCN/AR/PAL)

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Ralf@gc-forever
Posts: 3877
Joined: Sun Mar 16, 2014 9:31 am

Resident Evil: Code Veronica X (GCN/AR/PAL)

Post by Ralf@gc-forever » Sat Apr 19, 2014 9:55 am

Resident Evil: Code Veronica X

[DOL-GCDP08-EUR]; Game-ID: 28D

Code: Select all


Enable 60Hz Mode [Ralf]
H71Z-BDQ4-GD1NX
7KW9-F353-P52DF
C3CE-FYG4-ZKFEQ
XN4H-GMP9-0UZHM
84WH-WQFA-9XXUZ
RTPC-AACD-7C1J7
A1TV-88F8-T0Y72
R5ZA-5P54-JNT29

16:9 Aspect Ratio (Widescreen) [Ralf]
RB4V-J4A5-4DBH3
768Y-21WU-2K33R

Camera Modifier (Press X + L/R) [Ralf]
ZXEV-8GUN-4925M
8T28-8EFJ-QJ012
F725-J734-EYG4W
RUUA-0X47-6MZK9
WG4F-94JW-YTGPM
RWDJ-Q7WP-FQ878
5FUQ-FQRM-50PHM

X + L = Zoom In
X + R = Zoom Out
L + R = Reset

Play As Chris Redfield (Main Game) [Ralf]
K7VW-0JFC-7DRWF
PRXE-36DF-YVU6X
AHBU-QZ0E-YBBMX
5CTF-EP9K-KKF5C
T6Q7-AXMJ-H6UDJ
3RZP-ZP9R-NRDQY
FNFT-P2RV-25KXM
CFUJ-Q01D-K6ZWV

Play As Steve Burnside (Main Game) [Ralf]
MWC4-T51Y-2GEK6
PRXE-36DF-YVU6X
AHBU-QZ0E-YBBMX
5CTF-EP9K-KKF5C
VUR9-0N94-VJY45
3RZP-ZP9R-NRDQY
FNFT-P2RV-25KXM
Z9N1-HWWF-PZ8RJ

Play As Albert Wesker (Main Game) [Ralf]
3Q9X-WYN5-2D663
PRXE-36DF-YVU6X
AHBU-QZ0E-YBBMX
5CTF-EP9K-KKF5C
RGUF-Y1UT-43U8C
3RZP-ZP9R-NRDQY
FNFT-P2RV-25KXM
252T-J1BX-D5PC7


Battle Mode Equipment Modifier

Claire Redfield (Normal) [Ralf]
0425BF04 000000yy - Number of Items
0425BF08 0000zzxx - Slot 1
0425BF0C 0000zzxx - Slot 2
0425BF10 0000zzxx - Slot 3
0425BF14 0000zzxx - Slot 4
0425BF18 0000zzxx - Slot 5
0425BF1C 0000zzxx - Slot 6
0425BF20 0000zzxx - Slot 7
0425BF24 0000zzxx - Slot 8
0425BF28 0000zzxx - Slot 9
0425BF2C 0000zzxx - Slot 10

Claire Redfield (Normal) Defaults
0425BF04 00000008 - 8 Items
0425BF08 00000008 - Combat Knife
0425BF0C 00000009 - Handgun 2
0425BF10 00002807 - Infinite Bow Gun (Gun Powder Arrows)
0425BF14 0000080C - Infinite Handgun Bullets
0425BF18 0000001D - Mixed Herbs
0425BF1C 0000001D - Mixed Herbs
0425BF20 0000001D - Mixed Herbs
0425BF24 0000001D - Mixed Herbs
0425BF28 00000000
0425BF2C 00000000


Claire Redfield (Alt.) [Ralf]
0425C004 000000yy - Number of Items
0425C008 0000zzxx - Slot 1
0425C00C 0000zzxx - Slot 2
0425C010 0000zzxx - Slot 3
0425C014 0000zzxx - Slot 4
0425C018 0000zzxx - Slot 5
0425C01C 0000zzxx - Slot 6
0425C020 0000zzxx - Slot 7
0425C024 0000zzxx - Slot 8
0425C028 0000zzxx - Slot 9
0425C02C 0000zzxx - Slot 10

Claire Redfield (Alt.) Defaults
0425C004 00000007 - 7 Items
0425C008 00000008 - Combat Knife
0425C00C 00000006 - Grenade Launcher
0425C010 00000802 - Infinite Assault Rifle
0425C014 0000001D - Mixed Herbs
0425C018 0000080F - Infinite Grenade Rounds
0425C01C 00000810 - Infinite Acid Rounds
0425C020 00000811 - Infinite Flame Rounds
0425C024 00000000
0425C028 00000000
0425C02C 00000000


Chris Redfield [Ralf]
0425BF44 000000yy - Number of Items
0425BF48 0000zzxx - Slot 1
0425BF4C 0000zzxx - Slot 2
0425BF50 0000zzxx - Slot 3
0425BF54 0000zzxx - Slot 4
0425BF58 0000zzxx - Slot 5
0425BF5C 0000zzxx - Slot 6
0425BF60 0000zzxx - Slot 7
0425BF64 0000zzxx - Slot 8
0425BF68 0000zzxx - Slot 9
0425BF6C 0000zzxx - Slot 10

Chris Redfield Defaults
0425BF44 00000006 - 6 Items
0425BF48 00000008 - Combat Knife
0425BF4C 00000004 - Shotgun
0425BF50 00000820 - Infinite Magnum
0425BF54 0000080E - Infinite Shotgun Shells
0425BF58 0000001D - Mixed Herbs
0425BF5C 0000001D - Mixed Herbs
0425BF60 00000000
0425BF64 00000000
0425BF68 00000000
0425BF6C 00000000


Steve Burnside [Ralf]
0425BF84 000000yy - Number of Items
0425BF88 0000zzxx - Slot 1
0425BF8C 0000zzxx - Slot 2
0425BF90 0000zzxx - Slot 3
0425BF94 0000zzxx - Slot 4
0425BF98 0000zzxx - Slot 5
0425BF9C 0000zzxx - Slot 6
0425BFA0 0000zzxx - Slot 7
0425BFA4 0000zzxx - Slot 8
0425BFA8 0000zzxx - Slot 9
0425BFAC 0000zzxx - Slot 10

Steve Burnside Defaults
0425BF84 00000005 - 5 Items
0425BF88 00000008 - Combat Knife
0425BF8C 00000821 - Infinite Gold Lugers
0425BF90 00000822 - Infinite Submachine Gun
0425BF94 0000001D - Mixed Herbs
0425BF98 0000001D - Mixed Herbs
0425BF9C 00000000
0425BFA0 00000000
0425BFA4 00000000
0425BFA8 00000000
0425BFAC 00000000


Albert Wesker [Ralf]
0425BFC4 000000yy - Number of Items
0425BFC8 0000zzxx - Slot 1
0425BFCC 0000zzxx - Slot 2
0425BFD0 0000zzxx - Slot 3
0425BFD4 0000zzxx - Slot 4
0425BFD8 0000zzxx - Slot 5
0425BFDC 0000zzxx - Slot 6
0425BFE0 0000zzxx - Slot 7
0425BFE4 0000zzxx - Slot 8
0425BFE8 0000zzxx - Slot 9
0425BFEC 0000zzxx - Slot 10

Albert Wesker Defaults
0425BFC4 00000004 - 4 Items
0425BFC8 00000008 - Combat Knife
0425BFCC 0000001D - Mixed Herbs
0425BFD0 0000001D - Mixed Herbs
0425BFD4 0000001D - Mixed Herbs
0425BFD8 00000000
0425BFDC 00000000
0425BFE0 00000000
0425BFE4 00000000
0425BFE8 00000000
0425BFEC 00000000

zz = Item Flags (08 = Infinite)
xx = Item ID


Item IDs

01 - Rocket Launcher
02 - Assault Rifle
03 - Sniper Rifle
04 - Shotgun
05 - Handgun
06 - Grenade Launcher
07 - Bow Gun
08 - Combat Knife
09 - Handgun 2
0A - Custom Handgun
0B - Linear Launcher
0C - Handgun Bullets
0D - Magnum Bullets
0E - Shotgun Shells
0F - Grenade Rounds

10 - Acid Rounds
11 - Flame Rounds
12 - Bow Gun Arrows
13 - M93R Part
14 - First Aid Spray
15 - Green Herb
16 - Red Herb
17 - Blue Herb
18 - Mixed Herb 1
19 - Mixed Herb 2
1A - Mixed Herb 3
1B - Mixed Herb 4
1C - Mixed Herb 5
1D - Mixed Herb 6
1E - Magnum Bullets 2
1F - Ink Ribbon

20 - Magnum
21 - Gold Lugers
22 - Submachine Gun
23 - Bow Gun Powder
24 - Gun Powder Arrow
25 - Bow Gas Rounds
26 - Machine Gun Bullets
27 - Gas Mask
28 - Rifle Bullets
29 - Dural. Case
2A - Auto Rifle Bullets
2B - Alex's Pierce
2C - Alex's Jewel
2D - Alfred's Ring
2E - Alfred's Jewel
2F - Prisoner's Diary

30 - Director's Memo
31 - Instructions
32 - Lockpick
33 - Glass Eye
34 - Piano Roll
35 - Steering Wheel
36 - Crane Key
37 - Lighter
38 - Eagle Plate
39 - Side Pack
3A - Map
3B - Hawk Emblem
3C - Queen Ant Object
3D - King Ant Object
3E - Biohazard Card
3F - Dural. Case 2

40 - Detonator
41 - Control Lever
42 - Gold Dragonfly
43 - Silver Key
44 - Gold Key
45 - Army Proof
46 - Navy Proof
47 - Air Force Proof
48 - Key With Tag
49 - ID Card
4A - Map 2
4B - Airport Key
4C - Emblem Card
4D - Skeleton Picture
4E - Music Box Plate
4F - Dragonfly Object

50 - Album
51 - Halberd
52 - Extinguisher
53 - Briefcase
54 - Padlock Key
55 - TG-01
56 - Special Alloy Emblem
57 - Valve Handle
58 - Octa Valve Handle
59 - Machine Room Key
5A - Mining Room Key
5B - Bar Code Sticker
5C - Sterile Room Key
5D - Door Knob
5E - Battery Pack
5F - Hemostatic

60 - Turn Table Key
61 - Chem Storage Key
62 - Clement A
63 - Clement E
64 - Tank Object
65 - Special Alloy Emblem
66 - Alfred's Memo
67 - Rusted Sword
68 - Hemostatic
69 - Security Card
6A - Security File
6B - Alexia's Choker
6C - Alexia's Jewel
6D - Queen Ant Relief
6E - King Ant Relief
6F - Red Jewel

70 - Blue Jewel
71 - Socket
72 - Square Valve Handle
73 - Serum
74 - Earthenware Vase
75 - Paperweight
76 - Silver Dragonfly 1
77 - Silver Dragonfly 2
78 - Winged Object
79 - Crystal
7A - Gold Dragonfly 1
7B - Gold Dragonfly 2
7C - Gold Dragonfly 3
7D - File
7E - Plant Pot
7F - Picture B

80 - Dural. Case 3
81 - Dural. Case 4
82 - Bow Gun Powder
83 - Enhanced Handgun
84 - Memo
85 - Board Clip
86 - Card
87 - Newspaper Clip
88 - Luger Replica
89 - Queen Ant Relief
8A - Family Picture
8B - File
8C - Remote Controller
8E - M-100P
8F - Calico Bullets

90 - Clement Mixture
95 - Empty Extinguisher
96 - Square Socket
98 - Crest Key S
99 - Crest Key G


Albert Wesker Custom Equipment (Battle Mode) [Ralf]
TEMH-1MME-9W37J
Q9B0-RBRR-Q5C05
W1Q9-7FHD-T2YBK
VCT0-6JWW-GPXEF
EYQK-2PN2-AWBQC
DJU9-4NPD-H3B1X
JX76-V3EU-B4NCC

- Infinite Magnum
- Infinite Custom Handgun
- Infinite Assault Rifle
- Infinite Sniper Rifle
- Infinite Rocket Launcher

Ralf@gc-forever
Posts: 3877
Joined: Sun Mar 16, 2014 9:31 am

Re: Resident Evil: Code Veronica X (GCN/AR/PAL)

Post by Ralf@gc-forever » Thu Apr 01, 2021 9:20 am

Code: Select all


Skip Door Animation [Ralf]
QVZT-XFZB-RQNY4
9QMD-HXMV-BAZXK
G1H8-AGDA-P2JU6

Skip Door Animation (Hold B) [Ralf]
K4HA-J2XV-1JHVM
GD60-BAB6-1CRYD
9QMD-HXMV-BAZXK
G1H8-AGDA-P2JU6

Skip Door Animation - ASM Version [Ralf]
GW9F-PXX8-XUF80
4KA6-6UTN-0N8TA
T2FT-FXCB-1E5Y3

Skip Door Animation (Hold B) - ASM Version [Ralf]
NVC0-V5KU-GGBUE
8DX0-T04A-C96U7
ZYCV-8A6Z-9N69V
WTTH-Y00E-NWNRG
R2VR-H8R4-D2EF3
E9FZ-A3QA-YCERP

Ralf@gc-forever
Posts: 3877
Joined: Sun Mar 16, 2014 9:31 am

Re: Resident Evil: Code Veronica X (GCN/AR/PAL)

Post by Ralf@gc-forever » Sun Sep 10, 2023 5:33 am

Code: Select all


Unlock Battle Game & All Battle Game Characters [Ralf]
0P0C-KXBK-0RZPJ
XYB9-BA1A-9UGW5
25HP-B192-Z2HN0

Start Battle Game With Infinite Linear Launcher In Inventory [Ralf]
1YK5-AX69-KP7TM
9GX8-600R-00E0K

Start New Game With Infinite Rocket Launcher In Inventory [Ralf]
KZ86-W0R0-264Y5
6P0N-90AQ-W9WT2

Enable Difficulty Mode Select (New Game) [Ralf]
VAWH-895B-QZM3H
BGZ6-91EB-JW7VX
6U2G-GDU2-RD2ZR

Have D.I.J.'s Diary [Ralf]
TFG6-NR4H-WCUY5
KRD5-KKGY-7RRUK

Ralf@gc-forever
Posts: 3877
Joined: Sun Mar 16, 2014 9:31 am

Re: Resident Evil: Code Veronica X (GCN/AR/PAL)

Post by Ralf@gc-forever » Thu Sep 14, 2023 5:32 am

Code: Select all


Don't Need Ink Ribbons To Save [Ralf]
NC59-T6NH-8MFNB
16BM-WP46-R701D
FN8M-8YKX-GX1FM
YJTE-NB22-3BEQ9
ZAQE-F7CB-T9TAA
4HGF-64NA-PTT1F
712J-ZEHB-Z4WTC

Start New Game With Infinite Ink Ribbons In Inventory [Ralf]
5Q56-VKBD-3UJMX
1Z4E-CMHQ-HDBPW
ATDW-GB17-Z33HY

Ralf@gc-forever
Posts: 3877
Joined: Sun Mar 16, 2014 9:31 am

Re: Resident Evil: Code Veronica X (GCN/AR/PAL)

Post by Ralf@gc-forever » Fri Nov 29, 2024 8:16 am

Code: Select all


(m) [Codejunkies]
4U4Q-FMVE-F6R27
GNP6-T4KF-YD3G9

Disable Deflicker Screen Filter [Ralf]
0KJM-GDM3-ZWY0P
GMBU-UR3R-P61PU

Screen Gamma Correction: 1.7 [Ralf]
2G5M-5K8D-RM4YF
7K8J-KJF8-4GE06
EQX8-5Y9Y-TC0BV

Screen Gamma Correction Modifier [Ralf]
04178770 386000xx
041AF81C 386000xx

xx = Gamma Correction Value ID

00 - Gamma 1.0 (Default)
01 - Gamma 1.7
02 - Gamma 2.2

grayscattered
Posts: 4
Joined: Fri Jan 24, 2025 8:34 pm

Re: Resident Evil: Code Veronica X (GCN/AR/PAL)

Post by grayscattered » Fri Jan 24, 2025 8:55 pm

Ralf@gc-forever wrote:
Thu Apr 01, 2021 9:20 am

Code: Select all


Skip Door Animation [Ralf]
QVZT-XFZB-RQNY4
9QMD-HXMV-BAZXK
G1H8-AGDA-P2JU6

Skip Door Animation (Hold B) [Ralf]
K4HA-J2XV-1JHVM
GD60-BAB6-1CRYD
9QMD-HXMV-BAZXK
G1H8-AGDA-P2JU6

Skip Door Animation - ASM Version [Ralf]
GW9F-PXX8-XUF80
4KA6-6UTN-0N8TA
T2FT-FXCB-1E5Y3

Skip Door Animation (Hold B) - ASM Version [Ralf]
NVC0-V5KU-GGBUE
8DX0-T04A-C96U7
ZYCV-8A6Z-9N69V
WTTH-Y00E-NWNRG
R2VR-H8R4-D2EF3
E9FZ-A3QA-YCERP

Thanks for these codes, Ralf. Would it be possible for you to provide similar door skip codes for the NTSC version too? I'm asking because the gecko codes for NTSC right now only show a black screen for a couple minutes. I want it like the "Hold B" code above that shows you the door and plays its sound as well, and skips it if you hold the B button.

Also what's "ASM version"?

Thanks.
Ralf@gc-forever
Posts: 3877
Joined: Sun Mar 16, 2014 9:31 am

Re: Resident Evil: Code Veronica X (GCN/AR/PAL)

Post by Ralf@gc-forever » Sat Jan 25, 2025 4:11 pm

I don't have the US version, so no NTSC-U codes from me. ASM stands for assembly language (in this case PowerPC assembly language), such ASM code versions may have a higher compatibility with backup loaders and emulators.
grayscattered
Posts: 4
Joined: Fri Jan 24, 2025 8:34 pm

Re: Resident Evil: Code Veronica X (GCN/AR/PAL)

Post by grayscattered » Sat Jan 25, 2025 5:25 pm

Ralf@gc-forever wrote:
Sat Jan 25, 2025 4:11 pm
I don't have the US version, so no NTSC-U codes from me. ASM stands for assembly language (in this case PowerPC assembly language), such ASM code versions may have a higher compatibility with backup loaders and emulators.
Oh I see. I guess I'll have to live with the full door animations as I don't like seeing those black screens. Hopefully there is someone out there who could share the codes. Thanks for the prompt response though. :)

I tried the ASM codes on the PAL version in Dolphin just to see if they work, but they didn't.

Also, can you share 1st person and 3rd person codes for the PAL version?

Thanks.
Ralf@gc-forever
Posts: 3877
Joined: Sun Mar 16, 2014 9:31 am

Re: Resident Evil: Code Veronica X (GCN/AR/PAL)

Post by Ralf@gc-forever » Sat Jan 25, 2025 6:21 pm

Code: Select all


1st Person View Mode [Jay007]
AYRD-EJW0-CB53X
0QK4-VQCQ-NRUCJ

3rd Person View Mode [Jay007]
855K-X7D4-2C4NX
1Z9K-GE9U-DZY18

grayscattered
Posts: 4
Joined: Fri Jan 24, 2025 8:34 pm

Re: Resident Evil: Code Veronica X (GCN/AR/PAL)

Post by grayscattered » Sat Jan 25, 2025 7:40 pm

Ralf@gc-forever wrote:
Sat Jan 25, 2025 6:21 pm

Code: Select all


1st Person View Mode [Jay007]
AYRD-EJW0-CB53X
0QK4-VQCQ-NRUCJ

3rd Person View Mode [Jay007]
855K-X7D4-2C4NX
1Z9K-GE9U-DZY18

Thanks, I tried them but they don't seem to work with Dolphin. I tried pressing B+D-Pad Right For 1st Person but nothing happened. Also some text in the game is gone and just shows a black screen, like the scrolling text when you start a new game("The American mid-western town...").
grayscattered
Posts: 4
Joined: Fri Jan 24, 2025 8:34 pm

Re: Resident Evil: Code Veronica X (GCN/AR/PAL)

Post by grayscattered » Thu Feb 13, 2025 8:16 pm

Could anyone post "Skip Door Animation (Hold B)" codes for the NTSC version?
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