Phantasy Star Online Episode I & II (GCN/AR/NTSC-U)
Moderator: Ralf@gc-forever
Re: Phantasy Star Online Episode I & II (GCN/AR/NTSC-U)
I removed the first line from each code, but that just made the shop appear normal. Only tested this on v1.02 though.
However, quest pack #11 worked perfectly! I used the "Download Quests: PRS Compression Enabler" code separately from the "Decoction: Reset Evade Material Counter" code and I saved and quit game between them, so I wouldn't know if they mix. "Tools Shop: Able To Buy Decoction" seems to be the code that doesn't work on Dolphin.
Thank you for taking the time to help me. I really appreciate it!
However, quest pack #11 worked perfectly! I used the "Download Quests: PRS Compression Enabler" code separately from the "Decoction: Reset Evade Material Counter" code and I saved and quit game between them, so I wouldn't know if they mix. "Tools Shop: Able To Buy Decoction" seems to be the code that doesn't work on Dolphin.
Thank you for taking the time to help me. I really appreciate it!
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crimsonnight
- Posts: 1
- Joined: Wed Aug 21, 2024 10:21 am
Re: Phantasy Star Online Episode I & II (GCN/AR/NTSC-U)
Hi there - I'd like to change my character from a Hunter to a Force - is this possible (I looked through the codes and didn't see anything)?
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Ralf@gc-forever
- Posts: 4268
- Joined: Sun Mar 16, 2014 9:31 am
Re: Phantasy Star Online Episode I & II (GCN/AR/NTSC-U)
The "Extended Dressing Room v2" code will let you change your character class.
Re: Phantasy Star Online Episode I & II (GCN/AR/NTSC-U)
Hi i am having trouble getting this to work. I am on gamecube and using a hexadecimal converter on my pc to write the code. my action replay allows the code to be input but when i load the file the item isn't in the bank. Any help would be appreciated. i know this post is old so...we'll see..
Ralf@gc-forever wrote: ↑Tue Nov 22, 2016 2:47 pm
Mag Modifier Codes
Bank Slot 1 Mag Modifier [Ralf]
04EE0810 02mmllpp
04EE0814 vvvvwwww
04EE0818 xxxxyyyy
04EE081C FFFFFFFF
04EE0820 ssiijjzz
04EE0824 00010001
Bank Slot 2 Mag Modifier [Ralf]
04EE0828 02mmllpp
04EE082C vvvvwwww
04EE0830 xxxxyyyy
04EE0834 FFFFFFFF
04EE0838 ssiijjzz
04EE083C 00010001
...
Bank Slot 199 Mag Modifier [Ralf]
04EE1AA0 02mmllpp
04EE1AA4 vvvvwwww
04EE1AA8 xxxxyyyy
04EE1AAC FFFFFFFF
04EE1AB0 ssiijjzz
04EE1AB4 00010001
Bank Slot 200 Mag Modifier [Ralf]
04EE1AB8 02mmllpp
04EE1ABC vvvvwwww
04EE1AC0 xxxxyyyy
04EE1AC4 FFFFFFFF
04EE1AC8 ssiijjzz
04EE1ACC 00010001
mm = Mag ID
ll = Level (01 .. C8)
pp = Photon Blasts Bit Field (8 Bits)
Photon Blasts Bit Field
llrrrmmm
ll = Left Photon Blast
rrr = Right Photon Blast
mmm = Middle Photon Blast
Middle & Right Photon Blast IDs
000 - Farlla
001 - Estlla
010 - Golla
011 - Pilla
100 - Leilla
101 - Mylla & Youlla
110 - Megid
111 - Grants
Left Photon Blast IDs
Middle & Right PB: Combo Of Farlla/Estlla
00 - Golla
01 - Pilla
10 - Leilla
11 - Mylla & Youlla
Middle & Right PB: Combo Of Farlla/Golla
00 - Estlla
01 - Pilla
10 - Leilla
11 - Mylla & Youlla
Middle & Right PB: Combo Of Farlla/Pilla
00 - Estlla
01 - Golla
10 - Leilla
11 - Mylla & Youlla
Middle & Right PB: Combo Of Farlla/Leilla
00 - Estlla
01 - Golla
10 - Pilla
11 - Mylla & Youlla
Middle & Right PB: Combo Of Farlla/Mylla&Youlla Or Farlla/Megid Or Farlla/Grants
00 - Estlla
01 - Golla
10 - Pilla
11 - Leilla
Middle & Right PB: Combo Of Estlla/Golla
00 - Farlla
01 - Pilla
10 - Leilla
11 - Mylla & Youlla
Middle & Right PB: Combo Of Estlla/Pilla
00 - Farlla
01 - Golla
10 - Leilla
11 - Mylla & Youlla
Middle & Right PB: Combo Of Estlla/Leilla
00 - Farlla
01 - Golla
10 - Pilla
11 - Mylla & Youlla
Middle & Right PB: Combo Of Estlla/Mylla&Youlla Or Estlla/Megid Or Estlla/Grants
00 - Farlla
01 - Golla
10 - Pilla
11 - Leilla
Middle & Right PB: Combo Of Golla/Pilla
00 - Farlla
01 - Estlla
10 - Leilla
11 - Mylla & Youlla
Middle & Right PB: Combo Of Golla/Leilla
00 - Farlla
01 - Estlla
10 - Pilla
11 - Mylla & Youlla
Middle & Right PB: Combo Of Golla/Mylla&Youlla Or Golla/Megid Or Golla/Grants
00 - Farlla
01 - Estlla
10 - Pilla
11 - Leilla
Middle & Right PB: Combo Of Pilla/Leilla
00 - Farlla
01 - Estlla
10 - Golla
11 - Mylla & Youlla
Middle & Right PB: Combo Of Pilla/Mylla&Youlla Or Pilla/Megid Or Pilla/Grants
00 - Farlla
01 - Estlla
10 - Golla
11 - Leilla
Middle & Right PB: Combo Of Leilla/Mylla&Youlla Or Leilla/Megid Or Leilla/Grants
Or Mylla&Youlla/Megid Or Mylla&Youlla/Grants Or Megid/Grants
00 - Farlla
01 - Estlla
10 - Golla
11 - Pilla
vvvv = DEF * 100. (Little Endian, 0000 .. 834E)
wwww = POW * 100. (Little Endian, 0000 .. 834E)
xxxx = DEX * 100. (Little Endian, 0000 .. 834E)
yyyy = MIND * 100. (Little Endian, 0000 .. 834E)
ss = Sync (00 .. 78)
ii = IQ (00 .. C8)
jj = Mag Flags (Combinable)
01 - Enable Middle Photon Blast
02 - Enable Right Photon Blast
04 - Enable Left Photon Blast
40 - Present
zz = Mag Color
00 - Red
01 - Blue
02 - Yellow
03 - Green
04 - Purple
05 - Black
06 - White
07 - Cyan
08 - Brown
09 - Orange
0A - Light Blue
0B - Olive
0C - Light Cyan
0D - Dark Purple
0E - Grey
0F - Light Grey
10 - Pink
11 - Dark Cyan
Mag IDs
00 - Mag
01 - Varuna
02 - Mitra
03 - Surya
04 - Vayu
05 - Varaha
06 - Kama
07 - Ushasu
08 - Apsaras
09 - Kumara
0A - Kaitabha
0B - Tapas
0C - Bhirava
0D - Kalki
0E - Rudra
0F - Marutah
10 - Yaksa
11 - Sita
12 - Garuda
13 - Nandin
14 - Ashvinau
15 - Ribhava
16 - Soma
17 - Ila
18 - Durga
19 - Vritra
1A - Namuci
1B - Sumba
1C - Naga
1D - Pitri
1E - Kabanda
1F - Ravana
20 - Marica
21 - Soniti
22 - Preta
23 - Andhaka
24 - Bana
25 - Naraka
26 - Madhu
27 - Churel
28 - ROBOCHAO
29 - OPA-OPA
2A - PIAN
2B - CHAO
2C - CHU CHU
2D - KAPU KAPU
2E - ANGEL'S WING
2F - DEVIL'S WING
30 - ELENOR
31 - MARK3
32 - MASTER SYSTEM
33 - GENESIS
34 - SEGA SATURN
35 - DREAMCAST
36 - HAMBURGER
37 - PANZER'S TAIL
38 - DAVIL'S TAIL
39 - Deva
3A - Rati
3B - Savitri
3C - Rukmin
3D - Pushan
3E - Diwari
3F - Sato
40 - Bhima
41 - Nidra
[/code]
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richywichy
- Posts: 2
- Joined: Wed Sep 18, 2024 8:18 pm
Re: Phantasy Star Online Episode I & II (GCN/AR/NTSC-U)
Hi Ralf, you're a legend for providing all these AR codes, it's kept GC PSO gameplay super fun. I'm curious about the compound techniques. I notice of course that not every technique combination is accounted for. Would the process of making new ones (for example, if I wanted to create a Rafoie/Razonde compound tech) be difficult? I looked into it for a while trying to both reverse engineer the existing ones and start from scratch, but didn't really get far since learning memory manipulation seems much harder than I initially thought it would be. I would be interested in learning more, and if it's not something I can grasp possibly even commissioning some codes. Thanks again!
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Ralf@gc-forever
- Posts: 4268
- Joined: Sun Mar 16, 2014 9:31 am
Re: Phantasy Star Online Episode I & II (GCN/AR/NTSC-U)
IIRC, certain Tech combos don't work (e.g. combinations of area Techs with single target Techs that require a valid target pointer).
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richywichy
- Posts: 2
- Joined: Wed Sep 18, 2024 8:18 pm
Re: Phantasy Star Online Episode I & II (GCN/AR/NTSC-U)
That makes total sense! Even then, it would be really sick to fill out all the possible combinations. I believe Rabarta/Razonde is missing, Gifoie plus either of those also missing I think. Unless there's some other limitation, still plenty of room to make new ones, and I would really love to do so to make my next playthrough exciting.
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Ralf@gc-forever
- Posts: 4268
- Joined: Sun Mar 16, 2014 9:31 am
Re: Phantasy Star Online Episode I & II (GCN/AR/NTSC-U)
Phantasy Star Online Episode I & II (Version 1.00)
Code: Select all
Disable Deflicker Screen Filter [Ralf]
96EQ-9TUJ-CDMF3
RWKK-4RH6-YZ6UC
2TBG-GJP3-T27J8
Screen Gamma Correction: 1.7 [Ralf]
WGUC-AG3A-WT3XY
RWKK-4RH6-YZ6UC
52GR-2FR3-XB9UB
Screen Gamma Correction Modifier [Ralf]
0C387B08 5463066C
04385360 386000xx
xx = Gamma Correction Value ID
00 - Gamma 1.0 (Default)
01 - Gamma 1.7
02 - Gamma 2.2
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Ralf@gc-forever
- Posts: 4268
- Joined: Sun Mar 16, 2014 9:31 am
Re: Phantasy Star Online Episode I & II (GCN/AR/NTSC-U)
Phantasy Star Online Episode I & II Plus (Version 1.02)
Code: Select all
Disable Deflicker Screen Filter [Ralf]
9DNR-Z6YW-GE60H
7FBJ-PBGJ-NTGEG
QFZ5-2KH1-7UH4N
Screen Gamma Correction: 1.7 [Ralf]
874E-64ZA-X6DY2
7FBJ-PBGJ-NTGEG
T6EF-NH86-X70D6
Screen Gamma Correction Modifier [Ralf]
0C38B24C 5463066C
04388AA4 386000xx
xx = Gamma Correction Value ID
00 - Gamma 1.0 (Default)
01 - Gamma 1.7
02 - Gamma 2.2
Re: Phantasy Star Online Episode I & II (GCN/AR/NTSC-U)
Can these be used on Dolphin or Wii U?
Re: Phantasy Star Online Episode I & II (GCN/AR/NTSC-U)
Is there a code that disables the shadows under characters/npc's/etc.?
Re: Phantasy Star Online Episode I & II (GCN/AR/NTSC-U)
Over on Blue Burst they have enemy drop information on the target box (see below image). Is this something that could be added via a code?


Re: Phantasy Star Online Episode I & II (GCN/AR/NTSC-U)
Hello! Thank you for your work in providing these codes.
After playing for a while, I encountered an issue. In Ruins 1, I experienced item boxes, from enemies and boxes alike, spawning in the air. I have provided pictures of this dilemma for reference.
It turns out that the culprit was:
Dropped Item Boxes Elevation Fix [Ralf] (note: PSO v1.02)
B2JM-A4G0-P6DY5
CPQ0-FC0A-TXP6D
4W93-2N6R-EPH05
I isolated this code to know for certain. I’m not sure if something similar happens in any episode 2 areas as I’ve only played episode 1.
After playing for a while, I encountered an issue. In Ruins 1, I experienced item boxes, from enemies and boxes alike, spawning in the air. I have provided pictures of this dilemma for reference.
It turns out that the culprit was:
Dropped Item Boxes Elevation Fix [Ralf] (note: PSO v1.02)
B2JM-A4G0-P6DY5
CPQ0-FC0A-TXP6D
4W93-2N6R-EPH05
I isolated this code to know for certain. I’m not sure if something similar happens in any episode 2 areas as I’ve only played episode 1.
- Attachments
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- IMG_3649.jpeg
- (1.98 MiB) Not downloaded yet
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- IMG_3648.jpeg
- (1.98 MiB) Not downloaded yet
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Ralf@gc-forever
- Posts: 4268
- Joined: Sun Mar 16, 2014 9:31 am
Re: Phantasy Star Online Episode I & II (GCN/AR/NTSC-U)
The code is made for underwater item drops in Seabed and Seadside maps. However, the v2 code below fixes the in the air item drops problem in Ruins (and all other areas).
Phantasy Star Online Episode I & II (Version 1.00)
Phantasy Star Online Episode I & II Plus (Version 1.02)
Phantasy Star Online Episode I & II (Version 1.00)
Code: Select all
Dropped Item Boxes Elevation Fix v2 (Seabed Deep Water Item Drops) [Ralf]
V0EG-5130-TE8BG
AP1R-JT85-UAX57
B4VX-Q3JA-DF3F8
Code: Select all
Dropped Item Boxes Elevation Fix v2 (Seabed Deep Water Item Drops) [Ralf]
KVMV-YMZ8-J242C
CPQ0-FC0A-TXP6D
5Q2D-J6CY-EMG0Q
Re: Phantasy Star Online Episode I & II (GCN/AR/NTSC-U)
Phantasy Star Online Episode I & II Plus (Version 1.02)I couldn't find codes for this anywhere, so I made them myself, I hope someone might need them.
Code: Select all
The following codes change the hair color of your current character to the given color. After saving the game the color become permanent.
Default Hair Color - HUmar
02FD92F2 00000085
02FD92F4 00000049
02FD92F6 00000029
Default Hair Color - HUnewearl
02FD92F2 000000FF
02FD92F4 0000005A
02FD92F6 000000B2
Default Hair Color - RAmar
02FD92F2 000000FF
02FD92F4 000000BC
02FD92F6 00000042
Default Hair Color - RAmarl
02FD92F2 000000FF
02FD92F4 000000FF
02FD92F6 00000000
Default Hair Color - FOmar
02FD92F2 000000FF
02FD92F4 00000000
02FD92F6 00000000
Default Hair Color - FOmarl
02FD92F2 00000000
02FD92F4 0000005A
02FD92F6 000000FF
Default Hair Color - FOnewm
02FD92F2 0000002C
02FD92F4 0000001C
02FD92F6 00000059
Default Hair Color - FOnewearl
02FD92F2 00000060
02FD92F4 0000009A
02FD92F6 000000FD
Full White Hair Color
02FD92F2 000000FF
02FD92F4 000000FF
02FD92F6 000000FF
Full Black Hair Color
02FD92F2 00000000
02FD92F4 00000000
02FD92F6 00000000
Custom Hair Color
02FD92F2 000000rr
02FD92F4 000000gg
02FD92F6 000000bb
Change rr, gg and bb for the respective HEX color codes for red, green and blue.