SDML Loader dol

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kevstah2004
Posts: 308
Joined: Wed Mar 31, 2010 1:07 pm
Location: UK, Hull

SDML Loader dol

Post by kevstah2004 » Sat Feb 19, 2011 7:36 am

Now everybody can use Datel's pretty dol loader :lol:
it's not as compatible as sdload but I prefer that it shows longer named dol's properly.
I'll update it later if given the nod ;) as it's on another computer I have.
Maybe somebody can fix it to make it as compatible as sdload too :)
it's an alternative for you modchip owners.
kevstah2004
Posts: 308
Joined: Wed Mar 31, 2010 1:07 pm
Location: UK, Hull

Re: SDML Loader dol

Post by kevstah2004 » Sat Feb 19, 2011 9:45 am

Remove if breaking rules, I don't see why though it's not a game and it's for launching homebrew anyway.

v2 was made because of Nintendo blocking v1, they took the opportunity to add in all their made action replay gc codes for cheating on original discs or "modchip disc booting ;) " , the sdcard has to be removed in order for the preloaded codes to show up so you can't cheat on gecko backup launchers or the ide exi :(, i've only managed to partially dump it :x , i think they've added in extra garbage so it couldn't be copied so easy, the Start.dol is blank and the serial is broken DOL-DTLX so no country code comes up in the gcm editing tools, it could just be the tools not understanding the gcm though :ugeek: your own codes can't be added either like past AR versions why idk it would of been cool saving / editing a codelist on sdcard :(

- DOWNLOADS REMOVED - DON'T UPLOAD COPYRIGHTED STUFF -
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andzlay
Posts: 451
Joined: Thu Jul 08, 2010 12:53 am
Location: Germany

Re: SDML Loader dol

Post by andzlay » Sat Feb 19, 2011 11:54 am

I would quickly remove this from here it contains copyrighted code. at least i would think that!
kevstah2004
Posts: 308
Joined: Wed Mar 31, 2010 1:07 pm
Location: UK, Hull

Re: SDML Loader dol

Post by kevstah2004 » Sat Feb 19, 2011 12:26 pm

catch it while u can then folks
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