Do you have the equivalent code for "DynamicsInit__8KartCtrlFb" (0429FAA8 3A80000x) but for the NTSC version of the game? I can't find any reference to it in the ntsc version of this thread at https://www.gc-forever.com/forums/viewt ... =38&t=2435 and the fullscreen netplay code only causes desync as it is at the moment.Ralf@gc-forever wrote: ↑Sat Dec 12, 2020 3:46 pmYes, there's a parameter for the number of player cameras in the "setRace__8RaceInfoF9ERaceModeiiii" function (r8 parameter, more info below).Screech wrote:Do these codes unload/prevent loading of the other player cameras?
Nope, a 3 or 4 players GP won't work. However, it's possible to modifiy the settings of the different race modes and add some additional AI karts (e.g. a 4 player VS mode with 4 additional AI karts).Screech wrote:And I see in your Kart 3 & Kart 4 codes you mention Multiplayer GP. Have you created codes in the past that allow up to 4 players to participate in GP mode?
GP/VS race mode settings:
Code: Select all
1PK GP mode race settings 80163D0C: 3C60803C lis r3,-32708 80163D10: 38800002 li r4,2 ; r4: race mode (GP) 80163D14: 3863B27C subi r3,r3,19844 80163D18: 38A00008 li r5,8 ; r5: number of karts (8) 80163D1C: 38C00001 li r6,1 ; r6: number of player karts (1) 80163D20: 38E00001 li r7,1 ; r7: number of screens (1) 80163D24: 39000001 li r8,1 ; r8: number of cameras (1) 80163D28: 480279E1 bl 0x8018b708 ; call "setRace__8RaceInfoF9ERaceModeiiii" function 2PK GP mode race settings 80163D30: 3C60803C lis r3,-32708 80163D34: 38800002 li r4,2 ; r4: race mode (GP) 80163D38: 3863B27C subi r3,r3,19844 80163D3C: 38A00008 li r5,8 ; r5: number of karts (8) 80163D40: 38C00002 li r6,2 ; r6: number of player karts (2) 80163D44: 38E00002 li r7,2 ; r7: number of screens (2) 80163D48: 39000002 li r8,2 ; r8: number of cameras (2) 80163D4C: 480279BD bl 0x8018b708 ; call "setRace__8RaceInfoF9ERaceModeiiii" function 2PK VS mode race settings 80163D9C: 3C60803C lis r3,-32708 80163DA0: 38800003 li r4,3 ; r4: race mode (VS) 80163DA4: 3863B27C subi r3,r3,19844 80163DA8: 38A00002 li r5,2 ; r5: number of karts (2) 80163DAC: 38C00002 li r6,2 ; r6: number of player karts (2) 80163DB0: 38E00002 li r7,2 ; r7: number of screens (2) 80163DB4: 39000002 li r8,2 ; r8: number of cameras (2) 80163DB8: 48027951 bl 0x8018b708 ; call "setRace__8RaceInfoF9ERaceModeiiii" function 3PK VS mode race settings 80163DC0: 3C60803C lis r3,-32708 80163DC4: 38800003 li r4,3 ; r4: race mode (VS) 80163DC8: 3863B27C subi r3,r3,19844 80163DCC: 38A00003 li r5,3 ; r5: number of karts (3) 80163DD0: 38C00003 li r6,3 ; r6: number of player karts (3) 80163DD4: 38E00004 li r7,4 ; r7: number of screens (4) 80163DD8: 39000003 li r8,3 ; r8: number of cameras (3) 80163DDC: 4802792D bl 0x8018b708 ; call "setRace__8RaceInfoF9ERaceModeiiii" function 4PK VS mode race settings 80163DE4: 3C60803C lis r3,-32708 80163DE8: 38800003 li r4,3 ; r4: race mode (VS) 80163DEC: 3863B27C subi r3,r3,19844 80163DF0: 38A00004 li r5,4 ; r5: number of karts (4) 80163DF4: 38C00004 li r6,4 ; r6: number of player karts (4) 80163DF8: 38E00004 li r7,4 ; r7: number of screens (4) 80163DFC: 39000004 li r8,4 ; r8: number of cameras (4) 80163E00: 48027909 bl 0x8018b708 ; call "setRace__8RaceInfoF9ERaceModeiiii" function Values Modes: 1 - TA, 2 - GP, 3 - VS, 4 - BTL (balloon), 6 - BTL (bomb), 7 - BTL (thief) Number of karts: 1-8 Number of player karts: 1-4 (must be less or equal no. of karts) Number of screens: 1, 2, 4 Number of cameras: 1-4 (must be less or equal no. of screens) Race info "__ct__7RaceMgrFP8RaceInfo" function 8018712C: 3816011C addi r0,r22,284 80187130: 38780114 addi r3,r24,276 80187134: 7CA400AE lbzx r5,r4,r0 80187138: 80DF0040 lwz r6,64(r31) 8018713C: 7C841AAE lhax r4,r4,r3 ; r4: cam kart number (0-3) 80187140: 7C66CA14 add r3,r6,r25 80187144: 480025C9 bl 0x8018970c ; call "changeTargetNo__Q27RaceMgr7ConsoleFib" function "changeTargetNo__Q27RaceMgr7ConsoleFib" function 8018970C: 9421FFF0 stwu r1,-16(r1) 80189710: 7C0802A6 mflr r0 ... 80189748: 80630200 lwz r3,512(r3) 8018974C: 5404063E rlwinm r4,r0,0,24,31 ; r4: cam kart number (0-3) 80189750: 481299E5 bl 0x802b3134 ; call "SetTargetNum__7KartCamFUc" function Lakitu "setCameraNum__6TJugemFUc" function 801F1470: 808DA3E8 lwz r4,-23576(r13) 801F1474: 7E639B78 mr r3,r19 801F1478: 80840038 lwz r4,56(r4) 801F147C: 38040114 addi r0,r4,276 801F1480: 7C1102AE lhax r0,r17,r0 801F1484: 5404063E rlwinm r4,r0,0,24,31 ; r4: cam kart number (0-3) 801F1488: 4805F2E9 bl 0x80250770 ; call "setKartNum__6TJugemFUc" function Kart x: Fullscreen code 04163D44 38E00001 ; 2PK GP mode - r7: number of screens (1) 04163D48 39000001 ; 2PK GP mode - r8: number of cameras (1) 04163DB0 48000048 ; 2PK VS mode - use 4PK VS mode r7/r8 values (jump to 0x80163df8) 04163DD4 48000024 ; 3PK VS mode - use 4PK VS mode r7/r8 values (jump to 0x80163df8) 04163DF8 38E00001 ; 4PK VS mode - r7: number of screens (1) 04163DFC 39000001 ; 4PK VS mode - r8: number of cameras (1) 0418713C 3880000x ; Camera kart number (x: 0-3) 041F1484 3880000x ; Lakitu kart number (x: 0-3)
There's another camera kart number reference in the "DynamicsInit__8KartCtrlFb" function, that might be the cause of the desyncs:Screech wrote:I'm hoping that the desync events can be traced down to a reproducible trigger, so if you have a hunch where we can start debugging I'm all ears.
The updated fullscreen codes (w/ 0x8029FAA8 patch) can be found in my older posts, btw.Code: Select all
"DynamicsInit__8KartCtrlFb" function 8029FAA0: 38160114 addi r0,r22,276 8029FAA4: 38600294 li r3,660 8029FAA8: 7E8402AE lhax r20,r4,r0 ; r20: cam kart number (0-3) 8029FAAC: 4BD75AFD bl 0x800155a8 8029FAB0: 7C601B79 mr. r0,r3 8029FAB4: 41820024 beq- 0x8029fad8 8029FAB8: 5684103A rlwinm r4,r20,2,0,29 8029FABC: 80ADB188 lwz r5,-20088(r13) 8029FAC0: 380400A0 addi r0,r4,160 8029FAC4: 5686063E rlwinm r6,r20,0,24,31 8029FAC8: 7C9C002E lwzx r4,r28,r0 8029FACC: 5667063E rlwinm r7,r19,0,24,31 8029FAD0: 4BFFE52D bl 0x8029dffc ; call "__ct__7KartCamFP8KartBodyP8KartCtrlUcUc" function Patch 0429FAA8 3A80000x ; Camera kart number (x: 0-3)
Mario Kart: Double Dash (GCN/AR/PAL)
Moderator: Ralf@gc-forever
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Re: Mario Kart: Double Dash (GCN/AR/PAL)
hey Ralf this might be a long shot, but are you able to make the blue shell go an up and down pattern when it's flying through the courses? like it does in Mario kart wii
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Code: Select all
Spiny Shell: Mario Kart Wii Like Movement [Ralf]
GT32-BDKQ-JWXF8
TDD4-X633-2YGAC
BDNP-DMJQ-F5FRZ
GG34-VNEX-K2JQK
C8F4-JQ8Y-P2QFB
JB12-6G1V-UGC1X
D2TM-41H1-XHQF5
ZBZQ-R5WP-Z21H6
22P9-66D0-9B4HY
DAA3-ABE9-8CJRR
1Q4R-WGYR-V4DTG
TR4X-VBAG-9XVWB
Z1CD-RUW0-DMADU
8Z7X-X5QR-W227Z
8VZ1-34HU-MNB0U
11AD-PRX2-AJP09
C2CY-XCU9-JZ24Z
MHBU-T9PX-F6DAD
KR6R-3NH7-RVNWE
R40P-4PW7-AHY88
2NWB-GWW1-8HA19
WPKA-PXCP-3QWNB
G0V8-2M3P-YMZZH
J53J-CV8X-AYVDF
PEG9-7CPU-RC30F
AB4P-Q266-RJHNB
8CJR-AWCG-KANZ5
8NGJ-K2VB-69RPW
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Your're a star Ralf I dont know how you pulled it off thanks!! I was also wondering if you had any luck with this one too ^^^?adro.duke wrote: ↑Sun Oct 23, 2022 6:19 amBut I have noticed (when you have the "disable ai catchup parameters" code enabled) that the cpus go at different speeds in each track, for instance in luigi circuit they go way more faster then they do in baby park. is there code where we can edit the cpus speed for each track?
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- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
There aren't any track specific top speeds (or other stats) for AI karts.
Re: Mario Kart: Double Dash (GCN/AR/PAL)
ok no worries and with the Spiny Shell movement code you just made; is there part of the code where it defines how high and low the blue shell goes? I just want to reduce it a bit so it's not going so high and low as it travelsRalf@gc-forever wrote: ↑Sun Jan 29, 2023 10:10 amThere aren't any track specific top speeds (or other stats) for AI karts.
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
The Spiny Shell Movement code uses some r2 floating-point constants for the height adjustment:
Code: Select all
Spiny Shell default height during movement: 15.0 units over ground
Movement code Spiny Shell height during movement: 1.0 - 250.0 units over ground
04005070 3C608000 lis r3,0x8000
04005074 800350D8 lwz r0,0x50d8(r3)
04005078 C002CC70 lfs f0,0xcc70(r2) ; height inc/dec per frame (10.0 units)
0400507C 28000001 cmplwi r0,1
04005080 40820008 bne- 0x80005088
04005084 FC000050 fneg f0,f0
04005088 C02350D4 lfs f1,0x50d4(r3)
0400508C EC21002A fadds f1,f1,f0
04005090 D02350D4 stfs f1,0x50d4(r3)
04005094 C002CCC0 lfs f0,0xccc0(r2) ; max height (250.0 units)
04005098 FC010000 fcmpu cr0,f1,f0
0400509C 4081000C ble- 0x800050a8
040050A0 38000001 li r0,1
040050A4 900350D8 stw r0,0x50d8(r3)
040050A8 C002D9D8 lfs f0,0xd9d8(r2) ; min height (1.0 unit)
040050AC FC010000 fcmpu cr0,f1,f0
040050B0 4080000C bge- 0x800050bc
040050B4 38000000 li r0,0
040050B8 900350D8 stw r0,0x50d8(r3)
040050BC 7F03C378 mr r3,r24
Some more r2 FP offsets
A7A0 = -50.0
A630 = -25.0
C490 = -10.0
D9D8 = 1.0
CCBC = 5.0
CC70 = 10.0
D180 = 25.0
C7F8 = 50.0
C480 = 100.0
C80C = 150.0
CC30 = 200.0
CCC0 = 250.0
C56C = 300.0
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Awesome thank you so much for this! do you know how to convert R2 floating point to decimal?Ralf@gc-forever wrote: ↑Sun Jan 29, 2023 6:14 pmThe Spiny Shell Movement code uses some r2 floating-point constants for the height adjustment:
Code: Select all
Spiny Shell default height during movement: 15.0 units over ground Movement code Spiny Shell height during movement: 1.0 - 250.0 units over ground 04005070 3C608000 lis r3,0x8000 04005074 800350D8 lwz r0,0x50d8(r3) 04005078 C002CC70 lfs f0,0xcc70(r2) ; height inc/dec per frame (10.0 units) 0400507C 28000001 cmplwi r0,1 04005080 40820008 bne- 0x80005088 04005084 FC000050 fneg f0,f0 04005088 C02350D4 lfs f1,0x50d4(r3) 0400508C EC21002A fadds f1,f1,f0 04005090 D02350D4 stfs f1,0x50d4(r3) 04005094 C002CCC0 lfs f0,0xccc0(r2) ; max height (250.0 units) 04005098 FC010000 fcmpu cr0,f1,f0 0400509C 4081000C ble- 0x800050a8 040050A0 38000001 li r0,1 040050A4 900350D8 stw r0,0x50d8(r3) 040050A8 C002D9D8 lfs f0,0xd9d8(r2) ; min height (1.0 unit) 040050AC FC010000 fcmpu cr0,f1,f0 040050B0 4080000C bge- 0x800050bc 040050B4 38000000 li r0,0 040050B8 900350D8 stw r0,0x50d8(r3) 040050BC 7F03C378 mr r3,r24 Some more r2 FP offsets A7A0 = -50.0 A630 = -25.0 C490 = -10.0 D9D8 = 1.0 CCBC = 5.0 CC70 = 10.0 D180 = 25.0 C7F8 = 50.0 C480 = 100.0 C80C = 150.0 CC30 = 200.0 CCC0 = 250.0 C56C = 300.0
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Re: Mario Kart: Double Dash (GCN/AR/PAL)
R2 is a register which contains a global pointer to a special memory block called _SDA2_BASE_ with global constants (mostly floating points & strings).
MKDD PAL r2: 0x803DE3E0
The lfs instruction offsets are signed offsets:
0x0000 - 0x7FFF positive offset
0x8000 - 0xFFFF negative offset
e.g.
0xC480 (negative offset) = 0xFFFFC480 (sign extended) = -0x3B80
0x803DE3E0 - 0x3B80 = 0x803DA860
803DA860: 42C80000 ; 100.0
MKDD PAL r2: 0x803DE3E0
The lfs instruction offsets are signed offsets:
0x0000 - 0x7FFF positive offset
0x8000 - 0xFFFF negative offset
e.g.
0xC480 (negative offset) = 0xFFFFC480 (sign extended) = -0x3B80
0x803DE3E0 - 0x3B80 = 0x803DA860
803DA860: 42C80000 ; 100.0
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Ah ok, is there a calculator for figuring out all of these that we can use? how did you get this value: 0xFFFFC480 (sign extended) = -0x3B80Ralf@gc-forever wrote: ↑Tue Jan 31, 2023 10:16 amR2 is a register which contains a global pointer to a special memory block called _SDA2_BASE_ with global constants (mostly floating points & strings).
MKDD PAL r2: 0x803DE3E0
The lfs instruction offsets are signed offsets:
0x0000 - 0x7FFF positive offset
0x8000 - 0xFFFF negative offset
e.g.
0xC480 (negative offset) = 0xFFFFC480 (sign extended) = -0x3B80
0x803DE3E0 - 0x3B80 = 0x803DA860
803DA860: 42C80000 ; 100.0
And how figure out this: 803DA860 = 42C80000
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Hi Ralf, Is there a way to race against all of the ghost you have save at the same time? Like the Mario Kart 7 SpotPass Ghosts.
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Re: Mario Kart: Double Dash (GCN/AR/PAL)
How about a code that can increase the time that back-seat partners are dragged around after getting hit by a chain chomp or bowser shell?
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- Posts: 1
- Joined: Thu Mar 23, 2023 11:54 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Hey Ralf. Awesome work doing all these codes! I wanted to request an infinite star timer for P1 in Grand Prix. Also, I could be doing something wrong but the D-Pad left for star code doesn't seem to be working for me. Thanks for all the great work!
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Hello Ralf,
Thank you for this awesome work,
I was wondering, wouldn't be easier to have all your code in your first post of the thread and edit it over time, got this idea while going through all the pages to take what interested me
Thank you for this awesome work,
I was wondering, wouldn't be easier to have all your code in your first post of the thread and edit it over time, got this idea while going through all the pages to take what interested me
- AdolescentSeagull
- Posts: 42
- Joined: Wed Mar 01, 2023 4:44 pm
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Code: Select all
Remove Preview in Versus mode for 3 Karts [AdolescentSeagull]
04163dd4 38e00003
Remove Preview in Battle mode for 3 Karts [AdolescentSeagull]
04163f20 38e00003
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Hey Ralf, is there code where you can adjust how long the blue/green/red shell tail's are? I want to shorten them
Re: Mario Kart: Double Dash (GCN/AR/PAL)
any luck Ralf?
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Hey Ralf, are you able to make a code where you can adjust how visible the shell tails are? I want to make them less visible
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Any luck @Ralf@gc-forever ?
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Code: Select all
Green Shells Have Longer Tails [Ralf]
DBF6-THZK-83PHZ
RVCA-NH04-CCJ59
KEZK-XTQ1-24ZC7
E45Q-X689-6UCA0
CDTJ-QGFV-BA3JJ
JN7Z-7PZZ-6CBW1
HWVA-T6EA-M747A
VEEG-6HUD-ZN6P5
X155-3124-1VVXG
Green Shells Have Shorter Tails [Ralf]
FKDG-WHUQ-B1Q7H
RVCA-NH04-CCJ59
KEZK-XTQ1-24ZC7
E45Q-X689-6UCA0
VQRX-HNV5-7C5RJ
JN7Z-7PZZ-6CBW1
HWVA-T6EA-M747A
VEEG-6HUD-ZN6P5
X155-3124-1VVXG
Green Shell Tail Length Modifier [Ralf]
04004688 907F02E8
0400468C 28030000
04004690 4182000C
04004694 3800xxxx
04004698 B0030052
0400469C 48209A20
0420E09C 4800001C
0420E0B8 4BDF65D0
xxxx = Tail Length (0000 .. 7FFF, Default: 0019)
Red Shells Have Longer Tails [Ralf]
XZVK-J5FH-X1968
QCQE-J7F5-P23Q6
EMGX-ZWJ7-DD573
0XP4-NPGQ-Q90EF
0T06-59BF-J0GRW
34A1-C8YC-WRXBW
YFEU-FJUD-NK83U
4WBW-YJVD-TR2N6
5MG6-BD7J-CP1H9
Red Shells Have Shorter Tails [Ralf]
R06K-8F1Z-A2W05
QCQE-J7F5-P23Q6
EMGX-ZWJ7-DD573
0XP4-NPGQ-Q90EF
14A7-JVPH-C2BJR
34A1-C8YC-WRXBW
YFEU-FJUD-NK83U
4WBW-YJVD-TR2N6
5MG6-BD7J-CP1H9
Red Shell Tail Length Modifier [Ralf]
04004670 907F02E8
04004674 28030000
04004678 4182000C
0400467C 3800xxxx
04004680 B0030052
04004684 4820BCE0
04210344 4800001C
04210360 4BDF4310
xxxx = Tail Length (0000 .. 7FFF, Default: 0019)
Spiny Shells Have Longer Tails [Ralf]
J15Y-PMYU-T2MFK
7ZA0-2FXB-QM6YA
N2Z9-GUC6-0A325
KBAW-YGQE-P1REX
YC59-XR72-U5WAQ
3QX0-CFM9-GDYB8
6M1D-0RX0-4FY49
7K3N-TMK3-JJ0E6
Spiny Shells Have Shorter Tails [Ralf]
7F1T-XAD4-DKXEX
7ZA0-2FXB-QM6YA
N2Z9-GUC6-0A325
KBAW-YGQE-P1REX
JFYV-GKCU-0G873
3QX0-CFM9-GDYB8
6M1D-0RX0-4FY49
7K3N-TMK3-JJ0E6
Spiny Shell Tail Length Modifier [Ralf]
04004658 907F0338
0400465C 28030000
04004660 4182000C
04004664 3800xxxx
04004668 B0030052
0400466C 48238D74
0423D3DC 4BDC727C
xxxx = Tail Length (0000 .. 7FFF, Default: 002A)
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Thanks Ralf, you're a star! Any luck with the visible tail editor code?Ralf@gc-forever wrote: ↑Sat May 13, 2023 7:02 amCode: Select all
Green Shells Have Longer Tails [Ralf] DBF6-THZK-83PHZ RVCA-NH04-CCJ59 KEZK-XTQ1-24ZC7 E45Q-X689-6UCA0 CDTJ-QGFV-BA3JJ JN7Z-7PZZ-6CBW1 HWVA-T6EA-M747A VEEG-6HUD-ZN6P5 X155-3124-1VVXG Green Shells Have Shorter Tails [Ralf] FKDG-WHUQ-B1Q7H RVCA-NH04-CCJ59 KEZK-XTQ1-24ZC7 E45Q-X689-6UCA0 VQRX-HNV5-7C5RJ JN7Z-7PZZ-6CBW1 HWVA-T6EA-M747A VEEG-6HUD-ZN6P5 X155-3124-1VVXG Green Shell Tail Length Modifier [Ralf] 04004688 907F02E8 0400468C 28030000 04004690 4182000C 04004694 3800xxxx 04004698 B0030052 0400469C 48209A20 0420E09C 4800001C 0420E0B8 4BDF65D0 xxxx = Tail Length (0000 .. 7FFF, Default: 0019) Red Shells Have Longer Tails [Ralf] XZVK-J5FH-X1968 QCQE-J7F5-P23Q6 EMGX-ZWJ7-DD573 0XP4-NPGQ-Q90EF 0T06-59BF-J0GRW 34A1-C8YC-WRXBW YFEU-FJUD-NK83U 4WBW-YJVD-TR2N6 5MG6-BD7J-CP1H9 Red Shells Have Shorter Tails [Ralf] R06K-8F1Z-A2W05 QCQE-J7F5-P23Q6 EMGX-ZWJ7-DD573 0XP4-NPGQ-Q90EF 14A7-JVPH-C2BJR 34A1-C8YC-WRXBW YFEU-FJUD-NK83U 4WBW-YJVD-TR2N6 5MG6-BD7J-CP1H9 Red Shell Tail Length Modifier [Ralf] 04004670 907F02E8 04004674 28030000 04004678 4182000C 0400467C 3800xxxx 04004680 B0030052 04004684 4820BCE0 04210344 4800001C 04210360 4BDF4310 xxxx = Tail Length (0000 .. 7FFF, Default: 0019) Spiny Shells Have Longer Tails [Ralf] J15Y-PMYU-T2MFK 7ZA0-2FXB-QM6YA N2Z9-GUC6-0A325 KBAW-YGQE-P1REX YC59-XR72-U5WAQ 3QX0-CFM9-GDYB8 6M1D-0RX0-4FY49 7K3N-TMK3-JJ0E6 Spiny Shells Have Shorter Tails [Ralf] 7F1T-XAD4-DKXEX 7ZA0-2FXB-QM6YA N2Z9-GUC6-0A325 KBAW-YGQE-P1REX JFYV-GKCU-0G873 3QX0-CFM9-GDYB8 6M1D-0RX0-4FY49 7K3N-TMK3-JJ0E6 Spiny Shell Tail Length Modifier [Ralf] 04004658 907F0338 0400465C 28030000 04004660 4182000C 04004664 3800xxxx 04004668 B0030052 0400466C 48238D74 0423D3DC 4BDC727C xxxx = Tail Length (0000 .. 7FFF, Default: 002A)
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Red shell disable over 1st kart check makes my game crashRalf@gc-forever wrote: ↑Wed Jan 08, 2020 9:26 pmCode: Select all
Frantic Mode [Ralf] K2RU-ZJPW-N0T7D 5Y4X-WNQB-GW9E4 F6UP-MK9U-0DMCP 1EZN-NN3D-YHXNC D7V8-M8CX-RCYWP P1U8-XZ8Z-66D8P RUPP-YTB6-8YX33 AX3D-RJEZ-RRUXF RADA-8HFP-JZ1HN F1CH-HYBF-WDZ1V JCXV-HJEY-UXATK PD7E-A8JC-T601E V1KX-PHNG-3WGY4 84UV-FM6E-ZY7PG MZ4D-NGPR-W5EBB EU7P-Y1MB-AQA0A Frantic Mode v2 (Incl. Improved Item Limits) [Ralf] CPUT-H2AE-BTR76 5Y4X-WNQB-GW9E4 F6UP-MK9U-0DMCP 1EZN-NN3D-YHXNC D7V8-M8CX-RCYWP P1U8-XZ8Z-66D8P RUPP-YTB6-8YX33 AX3D-RJEZ-RRUXF RADA-8HFP-JZ1HN F1CH-HYBF-WDZ1V JCXV-HJEY-UXATK PD7E-A8JC-T601E FJPF-XQRF-8UM7R V1KX-PHNG-3WGY4 21GN-YNC6-J4VYQ JD8R-TGYE-TUX4Q FN4K-TMRE-5176E 16K0-4M56-GWXCU C081-R17U-6AJTV 3EKM-PVXE-4KQX6 983W-2TUX-EA3TE 7791-Q4BP-9ZAUQ 2BQG-QZHM-5C35F BC0M-PMET-60DTH 28HJ-Y94G-AF5Z8 BRBJ-H8CC-HUPH2 T9RQ-Z9CC-D0TTP C2NQ-2F8F-6QNZ9 VDE7-ZKPK-5EHPU 0FQ2-6EZM-C12BJ 84UV-FM6E-ZY7PG MZ4D-NGPR-W5EBB EU7P-Y1MB-AQA0A Purely Random Items v2 (Incl. Fireballs) [Ralf] HY8C-RJPV-0T3UF 4NCY-PFZB-RQ76Q JKDT-5M4T-HPTMZ 9CGF-5P3Y-V8QZX GUJY-G6UN-82WX5 UMHB-PWCR-GR5CD 9MZA-7G8P-AUV3X BUMT-PEEW-NEQR4 5KN8-7KX5-UTB3Y Y0JP-3Y86-YU4QH Less Double Item Boxes [Ralf] E5X6-5APG-GR8E3 DW6Y-NU0M-2XCH7 More Double Item Boxes [Ralf] 4UBC-7HBQ-P0T6W 1N95-AWR2-ZZM5J Q72N-Y27X-H9D4P Red Shells: Disable Over 1st Kart Check [Ralf] TEAT-0RJ7-GTT83 D767-K065-U28F2
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Amazing work!
One request, a code to end a race at any time with a button please
One request, a code to end a race at any time with a button please
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- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Code: Select all
PL1: End Race Immediately (Press DPad Up) [Ralf]
F5VH-V8H8-GEKAB
D15F-6KKD-Q053P
AV29-2JBE-K48UH
70Z0-DC5C-YE10P
NM8D-EJ47-UGN16
6R5B-MYB1-7G8UP
XBAN-2AB5-JBYPJ
F0YD-90Y7-4CY9B
W7CZ-BF92-2RRXC
Re: Mario Kart: Double Dash (GCN/AR/PAL)
You Are the GOAT!!!! Thanks,i tried an entire week to get this working on my own with cheat engine,but i never found a way to stop the timer after changing the value for "race over" and that caused lots of hard crashes,and i had to use 2 buttons,one for player 1 and 1 for player 2.Ralf@gc-forever wrote: ↑Fri Jun 02, 2023 7:04 amCode: Select all
PL1: End Race Immediately (Press DPad Up) [Ralf] F5VH-V8H8-GEKAB D15F-6KKD-Q053P AV29-2JBE-K48UH 70Z0-DC5C-YE10P NM8D-EJ47-UGN16 6R5B-MYB1-7G8UP XBAN-2AB5-JBYPJ F0YD-90Y7-4CY9B W7CZ-BF92-2RRXC
Respect,hacking gamecube games is REALLY hard.