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  • The '''Nintendo GameCube Broadband Adapter''' is a network adapter for the [[Nintendo GameCube]]. They were produced by [[Conexant]] and made in the Philippines. ==Hardware==
    3 KB (511 words) - 00:54, 31 December 2013
  • ...rom that, it is very standard internally and 100% of the cartridge reading hardware is embedded in each cartridge. [[Category:Nintendo Hardware]]
    657 bytes (111 words) - 02:45, 26 April 2013
  • Nintendo TDEV [[Category:Nintendo Hardware]]
    714 bytes (125 words) - 02:39, 26 April 2013
  • The NPDP Cartridge interfaces with the Nintendo GameCube DVD interface. These can be used on a NPDP Console or GDEV-NPDP, t == Hardware ==
    2 KB (322 words) - 18:05, 17 October 2012
  • ...ased by Datel in 2003 as direct competition to the Game Boy Player for the Nintendo GameCube. It uses software emulation that is bundled on a Datel pressed dis === Hardware pics ===
    1 KB (144 words) - 00:24, 17 December 2014
  • == Hardware == * [[:Category:MiscHardware|List of Miscellaneous Hardware]]
    2 KB (216 words) - 07:34, 16 March 2024
  • ...mic recompilation of the N64 machine code to PowerPC machine code and full hardware accelerated graphics to achieve (mostly) full speed emulation. Currently th * Hardware Accelerated Graphics (glN64 ported to GX by sepp256)
    2 KB (203 words) - 23:00, 30 January 2022
  • == Gamecube hardware acronyms for CubeDocumented project == Audio Interface. Hardware responsible for DMA playback of PCM buffer and
    8 KB (1,016 words) - 20:08, 30 January 2012
  • == Hardware Variations == Nintendo officially released the SD Gecko (DOL-019) in Japan exclusively for users t
    3 KB (542 words) - 00:56, 6 November 2014
  • The GameCube is a video game console made by [[Nintendo]]. It’s marketed audience is children, yet many adults who grew up with t Nintendo’s Official GameCube Page - http://www.nintendo.com/systemsgcn
    5 KB (897 words) - 11:57, 29 July 2018
  • ...cement modchip for the Nintendo Wii, which is attached solderless. It is a hardware & software clone of the [[Wiikey Fusion]], and ships with the v1.4 [[Wiikey
    2 KB (222 words) - 04:40, 27 July 2015
  • * Upgrades via USB, DVD or network (network upgrade requires a Nintendo GameCube Broadband Adapter). * Support for all retail hardware, including Panasonic Q.
    4 KB (623 words) - 19:13, 15 September 2021
  • Viper GC & Viper GC Extreme were modchips produced for the Nintendo Gamecube, each acting as an [[IPL Replacement]], with 128Kb and 2Mb program ...s rumoured that MentalCube was in fact the team (or individual) behind the hardware as well, which I was lucky enough to confirm in mid 2007. There was a rumou
    5 KB (804 words) - 02:32, 8 August 2017
  • ...te is most commonly used by licensed software. It is upsampled to 48kHz in hardware prior to final output. <br /> ...dfourier-dac-48000-fade75 vs S1220A Nintendo Stereo AV Cable 32kHz (1).png|Nintendo Stereo AV Cable <br /> <sup>{{nowrap|''With DOL-CPU-11''}}</sup>
    80 KB (11,305 words) - 18:35, 19 June 2022
  • ...tware. It still requires the [[wikipedia:Game Boy Player|Game Boy Player]] hardware. : ''Nintendo GameCube Component Video Cable?'' → <code>[[Game Boy Interface/High-Fidel
    23 KB (3,548 words) - 21:23, 24 March 2024
  • '''SDLoad''' is an older way of loading homebrew onto the Nintendo Gamecube, it was originally released in 2005 by Costis, and can be download ...w on a gamecube and unlike save game exploits does not initially require a Nintendo Wii or a previously homebrew enabled game cube to load a save-game exploit
    12 KB (2,220 words) - 20:40, 6 September 2021
  • *Nintendo Gamecube In our Case we use the /bin/init script to configure the rest of the hardware (swap, mounting, etc.) and then start our script/program.
    9 KB (1,444 words) - 01:21, 18 September 2013
  • ...'' ('''GBI''') features an advanced video renderer exercising the GameCube hardware to its fullest. A port of mGBA for GameCube and Wii, dubbed [[Enhanced mGBA ! Nintendo GameCube
    78 KB (10,911 words) - 01:05, 14 November 2023
  • {{ prog | NINTENDO パズルコレクション<br><sub>Nintendo Puzzle Collection</sub> | ir= 640x480 | er= 640x480 | rev= r414 | status1= While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, th
    57 KB (8,054 words) - 16:03, 12 February 2024