Playing Imports
Revision as of 03:07, 13 January 2013 by Megalomaniac (talk | contribs)
The Gamecube utilized a regional lockout protection which was governed by the IPL ROM (Gamecube "BIOS") to prevent the console from playing out-of-region titles(imports).
Since the hardware is mostly 100% identical across all regions (apart from NTSC/PAL hardware differences for video output), several universal methods exist which can bypass the lockout protection. These methods include:
- Region Switch - NTSC-U & NTSC-J only hardware mod to allow NTSC-U models to play Japanese titles, or vice versa.
- Freeloader - Bootdisc based solution for original titles without modifying the Gamecube.
- Modchip - Hardware based solution installed to the Gamecube.
- Homebrew for ALL - ???
Gamecube Regions | Region Lock Bypass Methods |
---|---|
NTSC-U ( USA ) |
Region Switch for NTSC-J Freeloader Modchip Homebrew for ALL |
NTSC-J ( Japan ) |
Region Switch for NTSC-U Freeloader Modchip Homebrew for ALL |
PAL ( Europe & Australia ) |
Freeloader Modchip Homebrew for ALL |