Game Boy Interface/High-Fidelity Edition
| Information | |
|---|---|
| Author(s) | Extrems |
| Type | Utility |
| Version | Rolling release |
| Licence | All rights reserved |
| Links | |
|
Download main package Download extra package | |
| Website | |
| Discussion | |
| Source | |
| This software must not be sold, neither alone nor as part of a bundle. If you paid for this software or received it as part of a bundle following payment, you have been scammed and should demand your money back immediately. |
| Firmware update notice for GCVideo products. It is strongly recommended to update to GCVideo-DVI v3.0 or later before using this software. GCVideo Lite products are not recommended under any circumstances. |
A spiritual successor of the ultra-low latency version, Game Boy Interface High-Fidelity Edition aims to provide the best source quality for further processing or archival.
Controls
Type A (two-handed)
| Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
|---|---|---|---|
| A/B Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
| Y/Z Buttons | Y/Z Buttons | Select | |
| X Button or Start/Pause | X Button or Start/Pause | Start | |
| +Control Pad or Control Stick | +Control Pad or Steering Wheel | +Control Pad | |
| L/R Buttons | L/R Buttons | L/R Buttons | |
| Reset Button | B, X and Start/Pause Buttons | B, X and Start/Pause Buttons | Power Switch |
| Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
| X, Y and Start/Pause Buttons (Hold for 3 seconds) |
Swap controls (Only with SNES Controller) |
Type B (one-handed)
| Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
|---|---|---|---|
| A/B Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
| L/Z Buttons | Y/Z Buttons | Select | |
| R Button or Start/Pause | X Button or Start/Pause | Start | |
| +Control Pad, Control Stick or C Stick | +Control Pad or Steering Wheel | +Control Pad | |
| Y/X Buttons | L/R Buttons | L/R Buttons | |
| Reset Button | B, X and Start/Pause Buttons | B, X and Start/Pause Buttons | Power Switch |
| Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
| X, Y and Start/Pause Buttons (Hold for 3 seconds) |
Swap controls (Only with SNES Controller) |
Type C (Super Mario World: Super Mario Advance 2)
| Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
|---|---|---|---|
| B/Y or X Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
| Z Button | Y/Z Buttons | Select | |
| Start/Pause | X Button or Start/Pause | Start | |
| +Control Pad or Control Stick | +Control Pad or Steering Wheel | +Control Pad | |
| L/R or A Buttons | L/R Buttons | L/R Buttons | |
| Reset Button | B, X and Start/Pause Buttons | B, X and Start/Pause Buttons | Power Switch |
| Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
| X, Y and Start/Pause Buttons (Hold for 3 seconds) |
Swap controls (Only with SNES Controller) |
Type D (The Legend of Zelda: A Link to the Past)
| Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
|---|---|---|---|
| Y/B Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
| R Button or Start/Pause | Y/Z Buttons | Select | |
| L/Z Buttons | X Button or Start/Pause | Start | |
| +Control Pad, Control Stick or C Stick | +Control Pad or Steering Wheel | +Control Pad | |
| X/A Buttons | L/R Buttons | L/R Buttons | |
| Reset Button | B, X and Start/Pause Buttons | B, X and Start/Pause Buttons | Power Switch |
| Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
| X, Y and Start/Pause Buttons (Hold for 3 seconds) |
Swap controls (Only with SNES Controller) |
Options
--poll=<0-11>- Set polling rate. (default: 1)
--control=<0-3>- Set controller scheme. (default: sram)
--delay-reset=<n>- Set reset delaying. (default: 0)
--delay-video=<n>- Set video buffering. (default: 1)
--movie=<path>,--no-movie- Play input log. (default: no)
--movie-record,--no-movie-record- Record input log. (default: no)
--palette=<xxxx-xxxx-xxxx>,--no-palette- Set Super Game Boy color palette. (default: no)
--lut3d=<path>,--no-lut3d- Set 32x32x32 lookup table. (default: auto)
--lut3d-order=<rgb|gbr|bgr>- Set lookup table order. (default: rgb)
--matrix=<identity|gba|gbc|gbi|nds|palm|psp|vba>- Set color matrix. (default: identity)
--input-gamma=<r:g:b>- Set gamma. (default: 2.2)
--output-gamma=<1.0|1.7|2.2>- Set screen gamma. (default: 2.2)
--contrast=<r:g:b>- Set gain. (default: 1.0)
--brightness=<r:g:b>- Set bias. (default: 0.0)
--volume=<l:r>- Set audio gain. (default: 0.75)
--sound=<mono|stereo>- Set sound mode. (default: sram)
--colorspace=<ycc601|ycc709|ycc2020|rgb709|rgb2020>- Set video color space. (default: ycc601)
--chroma-loc=<left|center|right>- Set chroma location of video encoder. (default: center)
--usb,--no-usb- Toggle USB Gecko. (default: yes)
--enhance,--no-enhance- Toggle Game Boy Player enhancements. (default: yes)
<path>- Set Game Boy Advance multiboot. (default: default.mb.gz)
Examples
Color restoration
Mario & Luigi: Superstar Saga
This game reduces contrast when played with Game Boy Player enhancements.
--input-gamma=1. --output-gamma=1. --contrast=1.1
Super Mario Bros. 3: Super Mario Advance 4
This game reduces gamma when played without Game Boy Player enhancements.
--input-gamma=2.8
The Legend of Zelda: Oracle of Ages/Seasons
This game reduces gamma when played on a Game Boy Advance. Due to Game Boy Color limitations, only shadows can be restored perfectly.
--input-gamma=4.
This can be combined with Gambatte/higan's color correction as a special case.
--matrix=gbc --input-gamma=1.8 --output-gamma=1.
FAQ
How do I change Game Paks?
- Hold the Reset Button.
- Slide the Game Pak Ejector.
- Insert a Game Pak into the Game Pak Slot.
- Release the Reset Button.
Changelog
May, 2018
- Added Super Game Boy color palette setting.
- Changed default chroma location to center.
- Fixed Game Boy Player advertisement.
- Fixed rumble protocol handshake.
April, 2018
- Added movie recording/playback.
- Updated GBA-as-GC controller.
March, 2018
- Added RGB Sync-on-Green support.
- Added xvYCC/BT.2020 support for auto-generated 3D LUT.
- Added control swapping for SNES Controllers.
- Added center/right chroma location support.
- Improved multiboot implementation.
- Fixed SD card compatibility.
- Fixed multiboot to rumble protocol transition.
Media
- Console Verified: GBC Pokémon: Blue Version "warp glitch" by gifvex in 10:11.25
- Console Verified: GBC Pokémon: Blue Version "Gotta Catch 'Em All!" by luckytyphlosion in 37:54.11
- Console Verified: GBA Sonic Advance by Mukki & ruadath in 10:49.75
- Console Verified: GBA Sonic Advance by Mukki in 11:02.64
- Console Verified: GBA Sonic Advance 2 by Mukki in 18:09.45
- Console Verified: GBC Pokémon: Yellow Version by TiKevin83 in 1:36:34.55