Playing Imports: Difference between revisions
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Created page with "The Gamecube comes region locked from factory, and the region lock is governed by the IPL ROM (Gamecube "BIOS"). However the hardware is mostly 100% identical across regions (a..." |
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The Gamecube | The [[Gamecube]] utilized a regional lockout protection which was governed by the IPL ROM ([[WikiScene:GameCube#GameCube_Original_BIOS_.28IPL.29_Version_Information|Gamecube "BIOS"]]) to prevent the console from playing out-of-region titles('''imports'''). <br><br> | ||
Since the hardware is mostly 100% identical across all regions (apart from NTSC/PAL hardware differences for video output), several universal methods exist which can bypass the lockout protection. These methods include: | |||
* [[Region Switch]] - NTSC-U <small>'''&'''</small> NTSC-J only hardware mod to allow NTSC-U models to play Japanese titles, or vice versa. | |||
* [[Freeloader]] - Bootdisc based solution for original titles without modifying the Gamecube. | |||
* [[:Category:Modchips|Modchip]] - Hardware based solution installed to the Gamecube. | |||
* Homebrew - Particularly [[Swiss]], this will allow imports from all regions to be played. | |||
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{| border="3" align="center" | {| border="3" align="center" | ||
|- | |- | ||
! colspan="1" style="background:lightblue;font-size:10pt" width=" | ! colspan="1" style="background:lightblue;font-size:10pt" width="200"| Gamecube Regions | ||
! colspan="1" style="background:lightblue;font-size:10pt" width="300"| | ! colspan="1" style="background:lightblue;font-size:10pt" width="300"| Region Lock Bypass Methods | ||
|- | |- | ||
| style="text-align: center;" | '''NTSC-U''' <br> ( USA ) | |||
| | | style="text-align: center;" | [[Region Switch]] for NTSC-J <br> [[Freeloader]] <br> [[:Category:Modchips|Modchip]] <br> Homebrew | ||
| Switch for NTSC-J | |- | ||
|- | | style="text-align: center;" | '''NTSC-J''' <br> ( Japan ) | ||
| style="text-align: center;" | [[Region Switch]] for NTSC-U <br> [[Freeloader]] <br> [[:Category:Modchips|Modchip]] <br> Homebrew | |||
| | |||
| Switch for NTSC-U | |||
|- | |- | ||
| style="text-align: center;" | '''PAL''' <br> ( Europe & Australia ) | |||
| style="text-align: center;" | [[Freeloader]] <br> [[:Category:Modchips|Modchip]] <br> Homebrew | |||
| [[Freeloader]] | |||
|- | |- | ||
|} | |} | ||
[[Category:Howto]] | |||
[[Category:Modchips]] |
Latest revision as of 03:14, 23 July 2024
The Gamecube utilized a regional lockout protection which was governed by the IPL ROM (Gamecube "BIOS") to prevent the console from playing out-of-region titles(imports).
Since the hardware is mostly 100% identical across all regions (apart from NTSC/PAL hardware differences for video output), several universal methods exist which can bypass the lockout protection. These methods include:
- Region Switch - NTSC-U & NTSC-J only hardware mod to allow NTSC-U models to play Japanese titles, or vice versa.
- Freeloader - Bootdisc based solution for original titles without modifying the Gamecube.
- Modchip - Hardware based solution installed to the Gamecube.
- Homebrew - Particularly Swiss, this will allow imports from all regions to be played.
Gamecube Regions | Region Lock Bypass Methods |
---|---|
NTSC-U ( USA ) |
Region Switch for NTSC-J Freeloader Modchip Homebrew |
NTSC-J ( Japan ) |
Region Switch for NTSC-U Freeloader Modchip Homebrew |
PAL ( Europe & Australia ) |
Freeloader Modchip Homebrew |