GCN Crypt Issue: Action Replay Max Rejects Encrypted Codes but Not Dolphin
Posted: Mon Aug 31, 2020 8:12 am
Throughout the past few weeks, I was testing codes for Super Smash Bros. Melee (V 1.02) on Dolphin just to see whether these codes work or not. However, I often encrypt the codes that are already decrypted and then copy and paste them onto the Action Replay list: just to see if Dolphin can read them like how Action Replay usually reads them. Some codes I found are already decrypted with the 16 digit code because they can be edited easily by changing a few digits. Unfortunately, the physical copy of Action Replay MAX cannot read decrypted codes, so I have to re-encrypt them using GCN Crypt.
I re-encrypted all of the codes and pasted them into Dolphin: Dolphin was able to read them, and they all worked! But when I attempted to use the same codes on console, they didn’t work! GCN Crypt is weird because when you attempt to encrypt a hexadecimal code, there is always an extra line of code (That is random every time I press Encrypt) added into the encryption. Pasting the encrypted code onto Dolphin will remove that extra code when confirmed.
When I attempted to add these codes into Action Replay Max, I’ve made four different attempts each!
Replace Peach’s Toad with Fan
F856-V0HK-WMZ5J
RJDX-0FHU-1NM47
Replace Peach’s Toad with Yoshi’s Up-B projectile
UK7D-G43A-7JBWZ
9NR1-RN9Z-0GBNP
Replace Toad’s Spores with Normal Eggs
3AH0-VR0K-UZRJB
B78E-R3UC-HP4MG
Replace Turnips with Yoshi’s Egg
NXX6-RU5V-X5T3Z
0DH4-NE0T-Z3VZP
Replace Ray Gun Beam with Chikorita
4XFF-BH08-XP33X
EZM3-TE0Z-BCRMJ
[TL;DR] Is there any reason why these codes above that were re-encrypted by GCN Crypt is applicable on Dolphin but Action Replay Max outright rejects it?
I re-encrypted all of the codes and pasted them into Dolphin: Dolphin was able to read them, and they all worked! But when I attempted to use the same codes on console, they didn’t work! GCN Crypt is weird because when you attempt to encrypt a hexadecimal code, there is always an extra line of code (That is random every time I press Encrypt) added into the encryption. Pasting the encrypted code onto Dolphin will remove that extra code when confirmed.
When I attempted to add these codes into Action Replay Max, I’ve made four different attempts each!
- First thing I did was to leave out the extra code: it gave me this error (Warning! Data is invalid)
- Second was adding the extra code in “in the order shown when I encrypted”: it instead gave me this error (Code is for a different game)
- Third was adding the extra code at the bottom rather than the top: it gave me this error (Warning! Data is invalid)
- Finally, I tried to use the first code from a working Action Replay code instead of the extra code given to me: same error (Warning! Data is invalid)
Replace Peach’s Toad with Fan
F856-V0HK-WMZ5J
RJDX-0FHU-1NM47
Replace Peach’s Toad with Yoshi’s Up-B projectile
UK7D-G43A-7JBWZ
9NR1-RN9Z-0GBNP
Replace Toad’s Spores with Normal Eggs
3AH0-VR0K-UZRJB
B78E-R3UC-HP4MG
Replace Turnips with Yoshi’s Egg
NXX6-RU5V-X5T3Z
0DH4-NE0T-Z3VZP
Replace Ray Gun Beam with Chikorita
4XFF-BH08-XP33X
EZM3-TE0Z-BCRMJ
[TL;DR] Is there any reason why these codes above that were re-encrypted by GCN Crypt is applicable on Dolphin but Action Replay Max outright rejects it?