Help Hacking Paper Mario TTYD, Trasitions
Posted: Sun May 17, 2015 11:46 am
So I recently found the AR code for true 16:9 widescreen, not the native Dolphin hack, and I applied it to PM TTYD. It works really well! No visible pop in I have noticed. Though there are a few issues that are really bothersome, which are the only things keeping this from making the game perfect. Trasitions.
I understand that this might be impossible, I've never actually gone into the ISO and changed anything, but if you could help me with changing a few things, I would be very thankful!
1. Loading screen/Battle exit transitions. The screen fades to black, but only in the 4:3 aspect, the edges are still visible and it's very bad when transitioning, you see the game loading and unloading all sorts of textures and areas. I was wondering if there is a way to make the entire 16:9 screen black, by editing anything in the ISO, or adding an AR code. 2. Text boxes. Same as above, when talking to an NPC in the game, a diolog box comes up and it changes the 4:3 aspect by adding black bars where the screens aspect use to be, the only problem is it doesn't add them in the 16:9 obviously, as 16:9 wasn't intended for the game. If there is a way to make the game bring down the bars around the edge, or even remove the bars, I would like that very much. 3. Other small things I've noticed that aren't TOO bad, but are a little annoying are in battle, the Audience member count, which goes away when selecting a target, still pokes out at the bottom left of the screen. And a rather big issue in battles, is the pointer to select an enemy is off center (Along with their health bar, not in the image as I hadn't tattled Fuzzy's), as there aspect ration was shifted. I do understand if these issues can't be fixed, but I would really like some help in finding some workarounds. I am planning on playing this game on my youtube channel and I am sort of a perfectionist when it comes to quality. If it can't be fixed, it can't be fixed. But please try to see what you can do. Thank you for your help!
I understand that this might be impossible, I've never actually gone into the ISO and changed anything, but if you could help me with changing a few things, I would be very thankful!
1. Loading screen/Battle exit transitions. The screen fades to black, but only in the 4:3 aspect, the edges are still visible and it's very bad when transitioning, you see the game loading and unloading all sorts of textures and areas. I was wondering if there is a way to make the entire 16:9 screen black, by editing anything in the ISO, or adding an AR code. 2. Text boxes. Same as above, when talking to an NPC in the game, a diolog box comes up and it changes the 4:3 aspect by adding black bars where the screens aspect use to be, the only problem is it doesn't add them in the 16:9 obviously, as 16:9 wasn't intended for the game. If there is a way to make the game bring down the bars around the edge, or even remove the bars, I would like that very much. 3. Other small things I've noticed that aren't TOO bad, but are a little annoying are in battle, the Audience member count, which goes away when selecting a target, still pokes out at the bottom left of the screen. And a rather big issue in battles, is the pointer to select an enemy is off center (Along with their health bar, not in the image as I hadn't tattled Fuzzy's), as there aspect ration was shifted. I do understand if these issues can't be fixed, but I would really like some help in finding some workarounds. I am planning on playing this game on my youtube channel and I am sort of a perfectionist when it comes to quality. If it can't be fixed, it can't be fixed. But please try to see what you can do. Thank you for your help!