To the author of Devolution, some proof and a log...
Posted: Mon May 19, 2014 5:35 am
Proof that there is a desync in Sonic Mega Collection followed by distortion:
http://youtu.be/5Bt6jYfurQU
And a log: https://www.dropbox.com/s/gjtkemuaaut477m/GSOE.TXT
Audio proof only for the distortion, I can't prove the audio desync since I could easily fake that. Skip to 10:20 to get to the point and when it reaches 10:50 it goes back to normal but when calling the emu menu it hiccups a few frames. If you listen well you'll notice that the checkpoint sound effect even repeats two times along with massive distortion. Note that I recorded the entire 11min playthrough until the point of the issue meaning that just jumping into the game doesn't necessarily mean the issue will occur.
It's already difficult as it is to prove this to you but it is the truth; I've had this game for years, there is no desync or distortion with a real GameCube.
http://youtu.be/5Bt6jYfurQU
And a log: https://www.dropbox.com/s/gjtkemuaaut477m/GSOE.TXT
Audio proof only for the distortion, I can't prove the audio desync since I could easily fake that. Skip to 10:20 to get to the point and when it reaches 10:50 it goes back to normal but when calling the emu menu it hiccups a few frames. If you listen well you'll notice that the checkpoint sound effect even repeats two times along with massive distortion. Note that I recorded the entire 11min playthrough until the point of the issue meaning that just jumping into the game doesn't necessarily mean the issue will occur.
It's already difficult as it is to prove this to you but it is the truth; I've had this game for years, there is no desync or distortion with a real GameCube.