Gamecube internal resolution – 1920×1080?
Posted: Sun Mar 03, 2013 2:10 am
Hello. I've read on the German Wikipedia that the Gamecube's flipper GPU is capable of resolutions up to 1920×1080. Does anyone know if that's true? I was not able to find a trusty source.
Also, I have the official component cable that I use to record gameplay. Unfortunately, when I choose progressive mode, the analog video ports (composite, RGB/S-Video depending on PAL-/NTSC-Gamecube) are disabled. This is bad because I need them for the CRT that we play on. Progressive video would be much better for capturing as no deinterlacing would be necessary.
Now I'm pretty sure that this is only a software problem, so has there ever been an attempt to fix this so that both component and interlaced outputs are active at the same time?
I have a Qoob Pro installed in my PAL Gamecube, by the way.
Also, I have the official component cable that I use to record gameplay. Unfortunately, when I choose progressive mode, the analog video ports (composite, RGB/S-Video depending on PAL-/NTSC-Gamecube) are disabled. This is bad because I need them for the CRT that we play on. Progressive video would be much better for capturing as no deinterlacing would be necessary.
Now I'm pretty sure that this is only a software problem, so has there ever been an attempt to fix this so that both component and interlaced outputs are active at the same time?
I have a Qoob Pro installed in my PAL Gamecube, by the way.