Search found 46 matches

by pickpickles
Sat Jun 27, 2026 1:26 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Hi Ralf,

Would you be able to make a fun gecko code that makes all character model heads bigger?
The idea is that everyone has a large head like Petey Piranha.
by pickpickles
Tue Jun 23, 2026 4:47 pm
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Hi Ralf,

The starting position codes work fine in all modes except for LAN mode, would you be able to disable the kart position randomization? That might fix it.
by pickpickles
Wed Mar 25, 2026 6:47 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Hi Ralf, The points to win codes work great now in regular splitscreen and LAN! Would you be able to update the "Bob-omb Blast Mini-Game: Alt. Points Indicator v2" code? It likely suffers from the same issue that the points to win code had. A problem with LAN is that the console order is a...
by pickpickles
Fri Mar 20, 2026 6:50 pm
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Thanks Ralf, I'll give that starting position code a go in LAN mode. That will likely allow playing Multiplayer Time Trials with these codes: "All Karts Starting Always From Position #1, Item boxes are always disabled, Start with Time Trial Items, Disable Kart Collision" Any updates regard...
by pickpickles
Tue Mar 17, 2026 8:08 pm
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Hi Ralf,

The C-Stick rumble toggle works great on LAN mode with 8 consoles! Players can togggle rumble off for an individual console.

Would you be able to create a code that forces all karts to start in the exact same position? For example, all karts would use the time trials starting position.
by pickpickles
Fri Feb 27, 2026 7:59 pm
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Hi Ralf, Is there a code that can toggle Rumble on or off like the options screen can? Perhaps doable with a button combination and dpad/cstick during a race? You can disregard the CPU request. It seems that the game's function for syncing LAN player positions doesn't know what to expect when a CPU ...
by pickpickles
Tue Feb 24, 2026 10:50 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Hi Ralf, Would it be possible to create a gecko code that causes CPU karts to behave exactly like players? At the moment, CPU karts appear to behave differently when getting hit by items. If I recall correctly, certain map hazards do not work on CPU karts like the sand pit on Dry Dry Desert. This wo...
by pickpickles
Tue Jan 27, 2026 7:07 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Bob-omb Blast Mini-Game: Can Hold Up Only 1 Bob-omb [Ralf] 003C9E10 00000001 Bob-omb Blast Mini-Game: Can Hold Up To 10 Bob-ombs [Ralf] 003C9E10 0000000A Bob-omb Blast Mini-Game: Bob-omb Stack Size Modifier [Ralf] 003C9E10 000000xx xx = Max Stack Size (01 .. 7F, Default: 5 Bob-ombs) Bob-omb Blast M...
by pickpickles
Tue Jan 27, 2026 12:17 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Hi Ralf, The rainbow road SFX modifier works great! There are about 4 stars falling at a time on these tracks, it's easier on the ears now. One other question I was wondering about, would it be possible to create a bugfix code? The golden mushroom's expiration timer doesn't count down when a kart is...
by pickpickles
Thu Jan 08, 2026 7:35 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Rainbow Road: Falling Stars Item Drop Type Modifier [Ralf] 0428899C 388000xx xx = Item ID (Default: 06 - Star) Rainbow Road: Falling Stars Item Drop Rate Modifier [Ralf] 043D1370 xxxxxxxx xxxxxxxx = Item Drop Rate (IEEE-754 SP Floating-Point Number, Default: 3E99999A = 30%) 00000000 - 0% 3F000000 -...
by pickpickles
Mon Nov 10, 2025 8:39 pm
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Hi Ralf, The code for the timer works great! Thanks again. The fireball codes look like a lot of fun to add into a "chaos" codeset. I'll need to revisit the bob-omb blast codes at some point, there must be some reason why the "number of karts" variable isn't updated correctly whe...
by pickpickles
Fri Nov 07, 2025 5:33 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Hi Ralf,

Would you be able to create a code that forces the two player GP mode HUD to load in 2 player VS mode?
Ideally we'd like the ability to see our race times in a 1v1 race.
by pickpickles
Wed Oct 29, 2025 4:24 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Would it be possible to make a code that changes the port colors of each player, such as making P1 blue, P2 green, P3 red and P4 yellow (which changes the colors of everything such as Battle Mode?) Given the game locks teams into P1 and P2 vs P3 and P4, I’d prefer making teams cool colors (blue and...
by pickpickles
Tue Oct 14, 2025 12:03 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Hi Ralf,

The rear view camera code works great! By any chance, can you make a d-pad version as well?
One that activates on dpad up, and maybe a different version that activates if any dpad button is pressed.
by pickpickles
Sat Sep 13, 2025 12:59 am
Forum: Game Hacking
Topic: 1080° Silver storm (GCN/WIIRD/NTSC-J)
Replies: 1
Views: 1697

Re: 1080° Silver storm (GCN/WIIRD/NTSC-J)

Would someone be able to port over the everything unlocked codes from the NTSC-U version of 1080 Avalanche? I'd normally use a 100% save on an emulated memory card, but there are limitations which prevent it's use when this game requires audio streaming. Everything Unlocked [Codejunkies] 0426DEB8 00...
by pickpickles
Wed Sep 10, 2025 8:04 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Unfortunately I did not see a difference with LAN mode and the "Actual Number of Players Modifer" codes. I'll have to do some further testing with the Bob-Omb Blast codes to figure out which part of those codes are causing the issue. Perhaps the combination of those codes may have introduc...
by pickpickles
Tue Sep 09, 2025 4:55 pm
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

That would make sense considering the normally unsupported nature of Bob-Omb Blast in LAN mode, especially since we are forcing the game mode to load. Thanks for explaining! Judging by this though, there is likely a way to fix the invalid number of players value, but the question about this is how t...
by pickpickles
Mon Sep 08, 2025 8:41 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Hi Ralf, Just gave the above code a test while combined with the following codes to run Bob-Omb Blast in LAN Mode: $Replace Shine Thief w Bob-Omb Blast on LAN [Malleoisawesome82] 243cbd44 00000033 203b1464 00000007 043b1464 00000006 $Bob-Omb Blast 5-8P Fix [AdolescentSeagull] 0414c690 38600000 04178...
by pickpickles
Fri Sep 05, 2025 9:40 pm
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

An advantage here is that Dolphin is capable of handling large codes. But that would definitely require a lot of time to create a 2 player, 3 player, and 4 player code, and the respective amount of codes for each play variation... I was thinking LAN mode could help with this by using LAN mode withou...
by pickpickles
Mon Aug 25, 2025 9:51 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

@pickpickles: Below are two experimental Netplay codes for the Dolphin emulator. The codes are moving the opponent screen to the offscreen area and might be working without desyncs (feedback welcome). Kart 1 Fullscreen code Screen P1: 000/000/608/448 - (x/y/w/h) Screen P2: 000/449/608/448 - offscre...
by pickpickles
Sat Aug 23, 2025 7:59 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Hi Ralf, I can confirm the vertical split-screen code works great on Dolphin! I may do some editing in the NTSC-U widescreen mod to have this look correct in 2P mode, thank you! Do you believe it would be possible to have CPUs working in LAN mode? Your Autopilot code works just fine in LAN mode if a...
by pickpickles
Wed Aug 06, 2025 9:52 pm
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Hi Ralf,

Could we get a code that changes 2 player split screen to a vertical split? Some HUD elements would need to be moved of course.

A code to also extend the duration of some animations like hanging off the back of the kart would be nice.
by pickpickles
Fri Jul 18, 2025 11:26 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 281
Views: 1119550

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Hi Ralf, Would you be able to port Kart Bot Race to LAN Mode? Despite forcing VS mode in LAN using gecko codes, I cannot get that code to operate. If it helps with your testing, use cristian64's code to run LAN mode with 1 console. $LAN MODE: Allow Single-Console Setups [cristian64] 04172D48 60000000
by pickpickles
Thu Jul 17, 2025 8:10 am
Forum: Game Hacking
Topic: Legend of Zelda: Four Swords Adventures (GCN/WIIRD/NTSC-U)
Replies: 16
Views: 11533

Re: Legend of Zelda: Four Swords Adventures (GCN/WIIRD/NTSC-U)

Is there a code that automatically unlocks all shadow battle maps?

I'd also be interested in a code which enables friendly fire in adventure mode, that would make a new challenge.
by pickpickles
Tue Jun 17, 2025 5:03 am
Forum: Game Hacking
Topic: 1080° Avalanche (GCN/WIIRD/NTSC-U)
Replies: 13
Views: 7865

Re: 1080° Avalanche (GCN/WIIRD/NTSC-U)

Hi Ralf, would you be able to port over some of your codes to the Japanese version of 1080 Avalanche? I've recently learned that the NST 1080 board (the rocket) is different there, it has 1hp and a unique explosion animation. I'm only looking for these codes: 16:9 Aspect Ratio (Widescreen) [Ralf] Ev...