Search found 4 matches

by Master_E
Wed Nov 18, 2015 11:28 pm
Forum: Game Hacking
Topic: Kirby Air Ride (GCN/AR/NTSC-U)
Replies: 9
Views: 21606

Re: Kirby Air Ride (GCN/AR/NTSC-U)

I guess another thing that made me jump to that conclusion is that circular things like the speedometer and your position in the race are stretched. Though I'm guessing that's outside the realm of the code, no? If it isn't too much to ask, could you test the 16:9 code on Dolphin and see if you can g...
by Master_E
Sat Oct 31, 2015 2:46 am
Forum: Game Hacking
Topic: Kirby Air Ride (GCN/AR/NTSC-U)
Replies: 9
Views: 21606

Re: Kirby Air Ride (GCN/AR/NTSC-U)

Hmm... Well, there is on Dolphin.

At least it can be rectified~!
by Master_E
Fri Oct 30, 2015 2:45 am
Forum: Game Hacking
Topic: Kirby Air Ride (GCN/AR/NTSC-U)
Replies: 9
Views: 21606

Re: Kirby Air Ride (GCN/AR/NTSC-U)

I've noticed that the 16:9 Aspect Ratio code doesn't adjust the display port to 16:9, but merely stretches the image vertically so that it can be stretched back to a 16:9 aspect ratio in the scaling. Is this intentional? If so, why did you choose this approach as opposed to giving it "true"...
by Master_E
Fri Oct 30, 2015 2:30 am
Forum: Game Hacking
Topic: Pokémon Colosseum/XD buffer overflow exploit
Replies: 7
Views: 14080

Re: Pokémon Colosseum/XD buffer overflow exploit

In detail, what exactly does the Buffer Overflow do? Man, what doesn't it allow? Things like Underflows/Overflows open an opportunity for "arbitrary code execution", in which you give a program instructions inside that exploit to execute. Which is pretty much adding data into the free spa...