
ROM Converter for Final Burn Alpha Wii
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In order to play NeoGeo games with GFX files greater than 32MB (the .c# files), you need to convert them first.
This converter will create cache files for each game.


HOW TO
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* WINDOWS

- Double click mvsconv.bat, select your game (the zip file, kof2003.zip for ex.).
- A folder called 'kof2003_cache' containing all cache files is created in cache directory.
- Copy the 'kof2003_cache' folder to /retroarch/system/cache on your SD or USB.

- Alternately, you can convert all the large games at once.
- Double click mvsconv_all.bat, select the folder where you have all your large games.


* LINUX

- Start a terminal and type './romcnv_mvs /fullpath/game.zip' or './romcnv_mvs /fullpath/' -all


NOTES
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This app is based on romcnv, a rom converter for MVSPSP.
It has been modified to prepare the cache files that will be read partially by the Virtual Memory. It will reduce
loading times, and skip the decrypting part that would take too much RAM or VM.

Here are what the files contain :

- crom : the sprite data, decrypted when necessary (games released after KOF99).
- srom : the text layer data. It can be embed in the .c# files or an external file. At the begining of srom file, the data size is written, the data itself is then appended to the srom file.
- cache_info : the tiles table used in Final Burn Alpha.
- vrom : the sound data that come from .v# files.


