

NEOGEO
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To play large NeoGeo games in fba2012, you must convert them first with the romcnv executable on your computer.
See the romcnv README.txt that explain how to create the cache files.

On your Wii, launch the fbalpha2012_neogeo core, wait... and play.

Notes
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It's using Unibios by default. If you use original Bios you'll have a green screen for 2 minutes!

Some games are still too large even for VM : svcpcb for example.

There's no check for Nand free space, be sure to have at least 64MB left.

When loading two large games in a row, the Wii will crash. For small games, mem2 will also grow gradually in Retroarch,
it's a problem here because we're using the maximum Ram. No easy fix, it's probably due to non contigous mem1/mem2 and how some mem1 is
lost when loading another content.

Retroarch 1.3.6 was used to compile the core. I read reports about worse sound on higher version. Another reason is that the latest Retroarch
takes a bit more Ram and Kof2003 won't load. It could be fixed by reallocating VM size differently.


CPS3
####

It's more a proof of concept here, the performance isn't so good. Expect around 40fps with vsync disabled and bad audio.

The first time you launch a game, it will create cache files in /retroarch/system/cache. The cache folder must be created manually if missing.
It will take a long time, around 5 minutes for the biggest game. The next time you start the game it should take less than 1 minute to read the
3 cache files.

Notes
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The loading times and cache creation could be improved by splitting RomUser between Ram and VM. But since the performance isn't there, I don't think
it's worth the effort. Implementing frameskipping would surely help a bit too (to an enjoyable state?).


Wiimpathy, 09/01/2018




