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TetrisGC 1.0
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What's new
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1.0:

-Menu system
-Configurable options
-Two player splitscreen
-Tetris music

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How to play
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Well, it's tetris. Use analog/digital left/right for movement, down for drop.
You can also use x/y for drop.

Get three lines and get one in bonus. Get four lines and get two in bonus.

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Otions
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Choose menu-options with a.

To adjust values, press digital/analog left/right.
Press x/y to choose default values.

Change one by one with L/R.

Play ... lines:

Play the given number of lines. On two player mode the winner is chosen
after this, or one of the players have lost.

0 is forever.

Speed up:
Makes the game go faster each time the number of lines is a multiple of this setting.
On single player mode this only affects yourself, and on two player this only
affects the other player :)

0 means no speedup.


During single player, press Z to go back to menu. During two player, one player
has to win. (To prevent "HAH, it was back at the menu before I lost" presses)

B works as back in the options-menu aswell.

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Other stuff
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TetrisGC has Psoload reload code in it. Just choose reload on the main menu,
and it will load a new (or the same) dol. This works as reset in Dolwin.

There are four versions in the zip. If you don't know what tv-mode you have,
use tetrisAuto.dol. This can fail, so be sure to use the specific one if you
know what you are doing.

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What to look out for
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Any bugs that has to do with gameplay. I am also very open for suggestions :P
There are meny types of Tetris, and if you have played one that had a great
gameplay tweak, let me know.

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What to come
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I hope to get lan/internet code to work someday.
Your suggestion here?

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Credits
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Code and research: 	DesktopMan
Block gfx:		LordGraga

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Thanks to
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Or9 for Dolwin.
Costis for modplayer.
cReDiAr for tv-mode autodetect.
#gcdev


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DesktopMan
desktopman@fritidsproblemer.no