I am trying to get SDLoad to work for my GameCube. I have an Action Replay of the proper version and I have an SD card adapter I bought off of eBay. I am using a 256MB SD card so its not an SDHC card or anything (if that even matters for this).
I'm following the directions off of http://gc-linux.org/wiki/SDload which I think are pretty clear but I don't know if I'm missing something.
I entered the AR codes twice just to make sure I entered them correctly (huuuuge pain in the butt but I don't know of a way to just look at all the codes without reentering them)
I ran SDpatch.exe targeting my SD card. I am running Windows 10 and I found one thing while researching why I couldn't this to work on some forum some people were saying they had issues with SDpatch working on OSes later than Vista. SDpatch seem to run fine for me, but if it is an OS issue, the oldest OS I have access to is 7.
Only other thing I can think of is maybe the SDcard adapter I got doesn't work. It's not an SDGecko or the official Nintendo one, its just some Chinese one I found on eBay a few years ago when I tried this the first time (unsuccessfully as well)
What winds up happening is when I go to start game and open and close the lid, my GameCube stays powered on but the video cuts out. I have double checked the codes remain enabled.
If anyone has first hand experience with SDLoad, I'd appreciate the feedback! In the past I have successfully executed homebrew running the PSOLoad method but thats a bigger pain than entering all those AR codes in my opinion! Plus the way I have my house setup now I'd have to run a mile long ethernet cable to go from my GameCube to my router
