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Gamecube Q - modded or not ?
Posted: Tue Dec 10, 2013 2:40 pm
by aandrew
So a couple weeks ago I Swapped some duplicate games I've picked up this year at the boot sales for a boxed gamecube Q, only problem was it had no stepdown or digital lead.
Today I received a correct 240v - 100v stepdown and fired it up, it works great and I got it working on my tv with a composite lead (yeah not ideal) it had a JP wave race in the tray and that worked ok.
The guy I swapped it with claims it was imported from LIk sang and a few bits of paperwork in the box back that up, he's sure it's modded to play US games and there was also a US metroid game in the GQ box which kinda backs that claim up to...but try as I will I cannot get it to play the US disc.
Tried holding the power button on switch on but that doesn't work, the remote doesn't have a English overlay either.
Does anyone know the proper way to switch the region over ?
There is also this sticker on the back which I haven't seen before on other GQs (see enclosed photo) I wasn't sure if it was a panasonic factory build date sticker or possibly someting LIk sang put on if the case was indeed opened prior to export to fit a mod chip.
Thanks for any help here ...
Re: Gamecube Q - modded or not ?
Posted: Tue Dec 10, 2013 6:31 pm
by HomelandReloaded
I think there has to be a hardware switch to swap the region over. If it could be controlled by the Panasonic Q firmware then it would be done automatically. Instructions on how to do such a mod have been posted somewhere.
It probably can play US videos (mine can), but not games. I'm not sure about the sticker, sorry.
Re: Gamecube Q - modded or not ?
Posted: Tue Dec 10, 2013 7:34 pm
by manic.blood
Damn, I always wanted one of these back in the day, but one look at the steep price
no way, just got GC and PS2
So it cannot simply be hacked like an ordinary GC, to use Mplayer.
Re: Gamecube Q - modded or not ?
Posted: Tue Dec 10, 2013 7:40 pm
by megalomaniac
with that sticker on there, it looks like it was never opened...
if it has not been opened, then chances are it is not modded to play out of region titles..
you can either attempt to install a region switch mod, install a modchip, or maybe just purchase a pre-modded gamecube?
Re: Gamecube Q - modded or not ?
Posted: Tue Dec 10, 2013 9:32 pm
by emu_kidid
that sticker isn't on unopened Panasonic Q's, looks like it was added after.
The region free on Panasonic Q's is done via a PIC chip to avoid a ugly switch and will toggle between the USA and JAP IPL via a button press, but I forgot what triggers it, maybe it's the reset button?
Re: Gamecube Q - modded or not ?
Posted: Wed Dec 11, 2013 2:49 pm
by jlo138
This guy has two of them and one is modded. He says you have to hold the power button as you said you did but didn't work for you. It's at about the 4:15 mark or so.
http://youtube.com/watch?v=2bTRMySEEQc
Re: Gamecube Q - modded or not ?
Posted: Wed Dec 11, 2013 5:45 pm
by HomelandReloaded
That thing with the power button worked: I can load a USA Baten Kaitos Origins disc! Thanks, I've learned something.
Re: Gamecube Q - modded or not ?
Posted: Wed Dec 11, 2013 9:31 pm
by aandrew
Thanks for the replies - pahh I think mine must not be modded.
I'm off to build a all region machine now....what will I need for that, new thread I think
Re: Gamecube Q - modded or not ?
Posted: Wed Dec 11, 2013 9:46 pm
by megalomaniac
why not post your progress in this thread?
Re: Gamecube Q - modded or not ?
Posted: Wed Dec 11, 2013 9:55 pm
by emu_kidid
All region, just stick a Qoob in there.
Re: Gamecube Q - modded or not ?
Posted: Wed Dec 11, 2013 10:41 pm
by aandrew
Ok, where will I find one ? Anyone got one for sale?
Going to need a bit of help but willing to give it a go, will a PAL machine be ok do this with (does that matter?)
Also Been looking at trying to illuminate the GC ports like on the GQ I think it's kinda possible
Re: Gamecube Q - modded or not ?
Posted: Wed Dec 11, 2013 11:44 pm
by emu_kidid
Oh I think I misunderstood. If you're making a modded cube (not modding this panasonic Q), make a new thread
For that, just get a XenoGC and boot Swiss or backups.
Re: Gamecube Q - modded or not ?
Posted: Thu Dec 12, 2013 2:28 am
by theclaw
aandrew wrote:Ok, where will I find one ? Anyone got one for sale?
Going to need a bit of help but willing to give it a go, will a PAL machine be ok do this with (does that matter?)
Also Been looking at trying to illuminate the GC ports like on the GQ I think it's kinda possible
The choice has compatibility differences.
NTSC machines output s-video. No language menu so PAL games who use the system setting default English.
50hz mode needs a component cable to look right.
PAL machines output RGB instead. Native Japanese support was removed, which affects some games (you can't region switch mod either into PAL or from PAL).
Re: Gamecube Q - modded or not ?
Posted: Thu Dec 12, 2013 3:05 am
by emu_kidid
theclaw wrote:aandrew wrote:Ok, where will I find one ? Anyone got one for sale?
Going to need a bit of help but willing to give it a go, will a PAL machine be ok do this with (does that matter?)
Also Been looking at trying to illuminate the GC ports like on the GQ I think it's kinda possible
The choice has compatibility differences.
NTSC machines output s-video. No language menu so PAL games who use the system setting default English.
50hz mode needs a component cable to look right.
PAL machines output RGB instead. Native Japanese support was removed, which affects some games (you can't region switch mod either into PAL or from PAL).
I believe your facts are slightly askew.
You can use change the language for PAL multi compatible games on a NTSC machine by changing the language of the IPL via Swiss.
Native Japanese support? I assume you're referring to the Japanese fonts in the IPL? they are also present, again, just use Swiss.
Re: Gamecube Q - modded or not ?
Posted: Fri Dec 13, 2013 12:42 am
by theclaw
Yeah that's no surprise, a similar kind of options bypass has to be done on PS2.
Re: Gamecube Q - modded or not ?
Posted: Sun Dec 15, 2013 12:34 pm
by HomelandReloaded
HomelandReloaded wrote:That thing with the power button worked: I can load a USA Baten Kaitos Origins disc!
By the way, it only works with USA discs - not PAL.

Re: Gamecube Q - modded or not ?
Posted: Sun Dec 15, 2013 2:34 pm
by Benni
Yes!
For PAL you need to upgrade RAM and you need a special Disc from Panasonic to "flash" the Qoob to PAL.
Re: Gamecube Q - modded or not ?
Posted: Sun Dec 15, 2013 9:51 pm
by emu_kidid
the power button thing is only going to region switch the IPL from NTSC-J to NTSC-U. There is no PAL IPL on the Panasonic Q (same as NTSC-J/NTSC-U) consoles, so you will need a Qoob. There's no way to "flash" the Qoob to PAL, if you have a Qoob then you can play PAL anyway. Check this page:
http://www.gc-forever.com/wiki/index.ph ... ng_Imports
Re: Gamecube Q - modded or not ?
Posted: Mon Dec 16, 2013 9:12 am
by Benni
Sorry - not qoob only Q
a mistake...
Re: Gamecube Q - modded or not ?
Posted: Thu Dec 19, 2013 12:21 pm
by theclaw
Benni wrote:Sorry - not qoob only Q
a mistake...
You're thinking of DVD movies.
Re: Gamecube Q - modded or not ?
Posted: Thu Dec 19, 2013 4:58 pm
by Benni
Yes - for DVD..
This is not the same for the Gamecube feature?
Re: Gamecube Q - modded or not ?
Posted: Thu Dec 19, 2013 9:56 pm
by emu_kidid
You need to upgrade the RAM on the DVD Player PCB because the framebuffer or something for PAL doesn't fit in the amount of RAM present at stock RAM level. Also the DVD disc is to firmware upgrade the player to support PAL and have a english menu.
Re: Gamecube Q - modded or not ?
Posted: Thu Dec 19, 2013 11:14 pm
by aandrew
You can actually change the DVD menu language to English in the DVD settings, it doesn't affect the game cube side though.
Re: Gamecube Q - modded or not ?
Posted: Fri Dec 20, 2013 8:49 am
by Benni
O.K.
So for the Gamecube part a qoob will do PAl and NTSC..