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Re: Game Boy Interface

Posted: Tue Dec 10, 2024 9:40 pm
by jlancaster86
Nope. Nothing but the latest version of Swiss (v0.6r1742) and GBI (20241207), both at default settings. I've tried a different SD card too (the original card formatted with exFAT, the alternative with FAT32).

Re: Game Boy Interface

Posted: Wed Dec 11, 2024 1:40 am
by Extrems
Try this build. I suspect you'll get a stack dump screen, but that's exactly what I need.
https://files.extremscorner.org/gamecube/apps/gbi/20241210

Re: Game Boy Interface

Posted: Wed Dec 11, 2024 11:04 am
by jlancaster86
It's still just a green screen, I'm afraid.

Re: Game Boy Interface

Posted: Wed Dec 11, 2024 11:48 am
by andzlay
I tried GBI 20241210 too. I'm also getting a green screen. Not using any custom overlays or special configs - I just launched the normal gbi.dol and pressed Start.

Re: Game Boy Interface

Posted: Wed Dec 11, 2024 5:21 pm
by Extrems

Re: Game Boy Interface

Posted: Wed Dec 11, 2024 7:48 pm
by andzlay
Yes! That one works :D Nice! (I tried gbi.dol and gbisr.dol)
What is different now, if I may ask?

Re: Game Boy Interface

Posted: Wed Dec 11, 2024 8:51 pm
by Extrems
Uh, I just disabled the UART. I don't know why it's hanging on your systems.

Re: Game Boy Interface

Posted: Wed Dec 11, 2024 9:09 pm
by jlancaster86
Yep—that's working!

My MicroSD card is connected via an SD2SP2. Is that relevant?

Re: Game Boy Interface

Posted: Wed Dec 11, 2024 10:20 pm
by Extrems
I figured out what's happening and it's a complicated problem that won't be easy to address, so I'll just leave it disabled.

Re: Game Boy Interface

Posted: Thu Dec 12, 2024 8:05 am
by MR.JOE
I've got another question for which I couldn't find an answer in this thread. When using Gcvideo 3.1 I get an annoying hissing noise when no other sound is being output via advanced DVI. Is that intentional? Can this be disabled other than turning off advanced DVI (only happens in GBI) ?
Furthermore, about control=5...might I ask again why it's not enabled in the standard version? Thanks!

Re: Game Boy Interface

Posted: Thu Dec 12, 2024 3:38 pm
by Extrems
MR.JOE wrote: Thu Dec 12, 2024 8:05 amIs that intentional?
No, and I can only find DC content.

Re: Game Boy Interface

Posted: Wed Feb 05, 2025 12:21 pm
by iraito
On the gc-forever wiki there's a section to help people choose the best version related to what setup they have:
Datapath VisionAV or VisionRGB? → gbihf-vision.dol+cli or gbisr-vision.dol+cli
RetroTINK-4K? → gbihf-rt4k-hdmi.dol+cli or gbisr-vision.dol+cli
Morph 4K or Open Source Scan Converter (Pro)? → gbihf-ossc.dol+cli or gbihf-ossc+carby.dol+cli
RetroTINK-5X Pro? → gbihf-ossc.dol+cli or gbi-rt5x+carby.dol+cli
XRGB-mini Framemeister? → gbihf-xrgb.dol+cli
Cathode-ray tube computer monitor? → gbihf-direct-vga.dol+cli or gbisr.dol with default settings
Nintendo GameCube Component Video Cable? → gbihf-direct-ypbpr.dol+cli or gbihf.dol with default settings
GCVideo-DVI v3.0 and later? → gbihf-direct-hdmi.dol+cli or gbi.dol with default settings
GCVideo-DVI v2.4d and earlier? → gbisr-direct-hdmi.dol+cli or gbi.dol with default settings
RetroTINK-2X? → gbisr.dol with default settings
Anything* else → gbisr.dol or gbi.dol with default settings
I'm using a GBS control with clock gen, what would be the best option in my case? (i would like to use the High-Fidelity version)

Re: Game Boy Interface

Posted: Sat Feb 08, 2025 6:10 pm
by BreadFang
Hi. I've been trying to put a zoom option into GBISR with no luck. Swiss refuses to boot the DOL if I change anything in the CLI.

Using regular GBI looks horrible with the ghosting, GBISR is nice but I don't like how zoomed out it all is. I've seen posts from other members in this thread who has have done this just fine but I can't get it to run :(

I'm using a PAL Gamecube running RGB scart into a standard def run-of-the-mill 16:9 late era CRT

What's the best CLI settings for a setup like this?

I'm not using any of those fancy scalers or anything crazy like that. Just GC piped straight into the tele.

Thanks

Re: Game Boy Interface

Posted: Mon Jul 28, 2025 12:20 am
by EmergencyPoncho
Apologizes if this has been answered before, but I've done some searching in this post and elsewhere online and couldn't find an answer.

I'd like to disable the Turbo feature so that the Y button on a GC controller functions as Select (I'm using a Raphnet adapter with a Classic controller). On the GC Forever page for the Standard Edition, it mentions an option for Turbo that can be added to a cli file, --turbo=<on:off>, and the description says 'When zero, Turbo acts as Select instead'. But I can't figure out what exactly to write for the value to disable turbo. Most of the time I write a --turbo entry, GBI doesn't load anymore. I've unsuccessfully tried the following:

--turbo=0
--turbo=off
--turbo=zero

Can someone please tell me what I'm supposed to write to disable Turbo so that Select is mapped to Y? Thanks so much and I really appreciate all the work that's gone into GBI!

Re: Game Boy Interface

Posted: Mon Jul 28, 2025 12:55 am
by EmergencyPoncho
Ah, my mistake! I've started with a blank .cli file with only '--turbo=0' in the file (without quotation marks) and this seems to give me the Select button functionality I'm looking for! I've very pleased!

Also, is there a utility or some way for me to create a custom .dol+cli file? I'd like to make one for gbi-direct-hdmi that also includes this Turbo entry.

Re: Game Boy Interface

Posted: Wed Jul 30, 2025 10:40 am
by Papy.G
You may read it in the readmes, what you look for is a way to concatenate files in the command line interface your computer has, there are many tutorials online for that.