Hello. Sorry for the sudden intrusion and the prospect of being new here, but I have just played through
Banjo-Tooie to near-completion (as-in, defeated Gruntilda with eight Jiggies to go) in this fantastic emulator. I have kept a mental note on several times the emulator bugged out, including the WitchyWorld crash, and I will now share my findings (with a copy of my EEPROM data, for easy access).
Because several points of Cauldron Keep are inaccessable at this point, I will share this:
No glitches of any kind were encountered any of Cauldron Keep's cutscenes, or at any point after the Tower of Tragedy quiz. The HAG-1 fight and Gun Chamber sections were both completely playable. Also, zero difference whatsoever showed when changing the rom type from Byteswapped (.n64) to Big Endian (.z64), proving that Not64 is the fault for all of these.
Revision of Not64 - Dec. 9, 2016
System: Wii (v4.3U)
Video / Audio Settings:
Dynamic Recompiler
CPU Framebuffer: Off
2xSal Textures: Off
FB Textures: On
Audio Mute: Off
Audio Speed Limit: VI
Scale Pitch: Off
Since my full analysis of every glitch that I have encountered in-game is somewhat expansive, I shall post it in the below Pastebin link:
http://pastebin.com/8pVmPsgR
Side Notes:
1. Not64 is really good at emulating the slowdown caused real Nintendo 64 consoles - For reference later, the starting areas of WitchyWorld (Near the ticket booth and Mrs. Boggy, if you want to see it on your own save) and Glitter Gulch Mine (Near the large purple jewel mounds), the opening pan of the Tower of Tragedy set, any scenic view of much of Spiral Mountain (Go to Banjo's house and go around the mountain), Jinjo Village (Going up the hill to King Jingaling's palace), Mayahem Temple (Just walk around), Terrydactyland (Try looking at the mountain from the ground), Grunty Industries (Flying around the outside the factory, mainly), Hailfire Peaks (The opening straight walk to the first Warp Pad) and Cloud Cuckooland (Again, flying around the mountain) are
all good places to get some slowdown. (In terms of maybe unreachable cutscenes, Gruntilda flying out of the T.O.T. set after the final round is another grand moment of framerate dipping.) A reachable cutscene moment is in the intro, when Mumbo is running back to Banjo's house, Gruntilda trailing behind.
2. Not so much related to the above, but are Gameshark cheats anywhere on the horizon? It would be interesting to see
Bottles' Revenge and
this fantastic multi-game lag-reducing code (tested in Project64 to great result) work in Not64.
Thank you in advance for taking the time to read this, and - if working on Not64 itself - possibly looking into my examinations. I bid you all a good day/night (depending on time zone and sleep schedule).