https://jamchamb.github.io/2018/06/09/a ... -mode.html
Thought it was an interesting read.
Reverse engineering Animal Crossing's developer mode
Reverse engineering Animal Crossing's developer mode
"The only thing more dangerous than a hardware guru with a code patch is a programmer with a soldering iron."
Re: Reverse engineering Animal Crossing's developer mode
Sure was - I love how the performance meter looks like the one from the SDK castle demo and the debug level select screen looks like the Zelda OOT level selectKirovAir wrote: ↑Mon Jun 11, 2018 9:25 amhttps://jamchamb.github.io/2018/06/09/a ... -mode.html
Thought it was an interesting read.
Re: Reverse engineering Animal Crossing's developer mode
I still haven't really dived into it, but it does look very interesting.
Re: Reverse engineering Animal Crossing's developer mode
Thanks for this topic. Interesting thing to read about animal crossing. Sadly all the found stuff is just for debugging.
Own a couple PAL and JPN cubes. And three BBAs. Homeland and PSO I/II.
Re: Reverse engineering Animal Crossing's developer mode
I've finished reading it and it was a neat read. It's cool that those developer menus have been left in release builds, and that games shipped with symbol maps. For most games, binaries are completely stripped and debugging features are removed. I guess it's mostly out of laziness and oversights that they're not removing them in some games, but it ends up benefiting the users in the end, so that's a win.