Loving the deflicker removal in Swiss for Gamecube games. I usually use medium (1) with the 1:1 framebuffer option, stretching the image a little with my CRT's horizotal width pot to fill the screen. This produces a lovely CRT image that's nice and clean without being overly pixellated.
My question is - what do the different levels of deflicker filter removals do in laymens terms? (I'm not an expert in modding).
Stages of deflicker filter removal
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- Posts: 37
- Joined: Thu Mar 20, 2014 10:24 am
Re: Stages of deflicker filter removal
They aren't levels, nor removal. They're different choices of filters, and they differ with 240p/288p.
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- Posts: 37
- Joined: Thu Mar 20, 2014 10:24 am
Re: Stages of deflicker filter removal
Thanks, I had no clue. Would it be ok to elaborate as to the nature of the filters?
Re: Stages of deflicker filter removal
0: 0%, 100%, 0%
1: 18.75%, 62.5%, 18.75%
2: 25%, 50%, 25%
With 240p/288p:
0: 0%, 50%, 50%
1: 50%, 50%, 0%
2: 0%, 100%, 0%
1: 18.75%, 62.5%, 18.75%
2: 25%, 50%, 25%
With 240p/288p:
0: 0%, 50%, 50%
1: 50%, 50%, 0%
2: 0%, 100%, 0%
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- Posts: 37
- Joined: Thu Mar 20, 2014 10:24 am
Re: Stages of deflicker filter removal
Thank you.
Absolutely phenomenal feature, particularly when combined with the 1:1 framebuffer option. Your work is much appreciated.
Absolutely phenomenal feature, particularly when combined with the 1:1 framebuffer option. Your work is much appreciated.
Re: Stages of deflicker filter removal
So for the most "crude" picture, we should set 0 for 480/576, and 2 for 240/288?
DMG/MultiFreq OC/EDGB/EZF Jr, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)