Search found 60 matches

by suloku
Thu Sep 03, 2015 5:33 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3526179

Re: Game Boy Interface

I was just thinking, I don't know the inner workings of gbi, but shouldn't it be able to remap the controller? I don't really think it would affect performance, but that would require a version just for this controller.
by suloku
Wed Sep 02, 2015 6:27 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3526179

Re: Game Boy Interface

And the most startling thing is someone saying: The only minor issue is the buttons don't map 1-1 with the GC ones so the GC A button is the CC B button and the GC B button is the CC X button. No, this is the mapping that makes sense to use it on gamecube games due to the button layout, the problem...
by suloku
Sat Aug 29, 2015 2:35 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3526179

Re: Game Boy Interface

He probably means the wrapper you wrote for passing args to gbi. Yes I was referring to that, on swiss comments there's some notes about dol files needed to have 32 byte aligned sections and most homebrew not adhering to that rule, but swiss dol loading code makes up for that. Programming is more o...
by suloku
Sat Aug 29, 2015 2:30 pm
Forum: Softmods
Topic: Home Bros.
Replies: 66
Views: 272474

Re: Home Bros.

Hello suloku ! it's been a while. So i could finally try your brosautoexecconf yesterday evening. But i got some issue, i may did something wrong. Here is my setup : My autoboot folder : I've released the launchers since I think they are ready, we should continue this here since this has gotten awa...
by suloku
Sat Aug 29, 2015 2:28 pm
Forum: Homebrew & Utilities
Topic: DoLaunchers: McLoader and Brosexec
Replies: 36
Views: 93134

DoLaunchers: McLoader and Brosexec

UPDATE: Updated mcloader to 0.2, it can now load dols with command line parameters via embedding cli files into the gci prior to writing the dol to the memory card. A tool for embeding cli files has been written and is included in the binary package. I've coded some simple dol launching programs bas...
by suloku
Sat Aug 29, 2015 2:05 pm
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 822
Views: 937912

Re: Swiss Nightly Build

Guess I've used too much unix and assumed that there would be a newline at the end of the file. I'll need to check that. I've used linux before, but as a windows user it feels weird having a newline at the end of a text file. I made this changes so no newline is required, there's probably a better ...
by suloku
Sat Aug 29, 2015 10:45 am
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 822
Views: 937912

Re: Swiss Nightly Build

You have a stray semicolon on your for() line, it will only call printf once and try to dereference an invalid pointer (argv[argc]). Now, that is embarassing, thanks for noticing that semicolon, I was so focused and assuming the problem was elsewhere I didn't even see that simple mistake was there....
by suloku
Fri Aug 28, 2015 8:55 pm
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 822
Views: 937912

Re: Swiss Nightly Build

I was trying the new command line support and was testing a simple homebrew (the libogc template) with this code: if (argc){ int i; for(i=0; i<argc;++i); { printf("Argv %d: %s\n",i, argv[i]); waitA(); } } For some reason the program crashes and I'm clueless why, looking at swiss source I c...
by suloku
Fri Aug 28, 2015 2:04 pm
Forum: Softmods
Topic: Home Bros.
Replies: 66
Views: 272474

Re: Home Bros.

I bet the twilight hack could be made for the gc version. But nobody's really interested in gc exploits though. Unlike the wii version, the GC version was pretty limited (at least in europe), so not as many people have it, like Melee, which most gc owners should have. But it would still be interest...
by suloku
Fri Aug 28, 2015 10:17 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3526179

Re: Game Boy Interface

Documented the audio bug I'm encountering in the LL version here. It can take 5 seconds to 30 minutes for audio to cut out so I wasn't able to capture it. Random pitch shifts, screen artifacts and buzzing can be heard and seen. Ugh, I thought I fixed this for good. The Game Boy Player is unstable f...
by suloku
Wed Aug 26, 2015 11:57 am
Forum: Softmods
Topic: Home Bros.
Replies: 66
Views: 272474

Re: Home Bros.

I've improved my sd loader to support configuration file, custom titles for the dols instead of paths and a background image, if you want a homebrew boot screen, this might be a good option. Image version takes 21 blocks. Congif file but only text takes 13 blocks. Of course one could put it as autoe...
by suloku
Tue Aug 25, 2015 3:20 pm
Forum: Softmods
Topic: Home Bros.
Replies: 66
Views: 272474

Re: Home Bros.

'llo here So I tried the Home Bros. hack, in association with suloku's app. Really handy ! Congrats guys ! suloku, may i ask you something ? Could it be possible to display something while the 3-secondes-black-screen waiting for an input ? Some kind of .txt file or equivalent, that we could create/...
by suloku
Tue Aug 25, 2015 7:34 am
Forum: Homebrew & Utilities
Topic: SDLoad (Slot A and B)
Replies: 32
Views: 103066

Re: SDLoad (Slot A and B)

The Slot B SDLoad was a very crappy find/replace I did in 2007. Well maybe, but for homebros exploit comes in really handy, since takes only 6 blocks and sdgecko should be in slot B, while with the AR method one has to swap it after booting if you want a memory card in slot A, making the new exploi...
by suloku
Tue Aug 25, 2015 7:29 am
Forum: Softmods
Topic: Home Bros.
Replies: 66
Views: 272474

Re: Home Bros.

Theguest, you should keep any gbi related to the gbi thread. GBI isn't an emulator, the gb player is a real gba, lag xomes from using the gamecube as video and input sources. Have you tried the ull veraion though? (I know I asked a question just now, but move to the gbi thread). My card only has 59 ...
by suloku
Mon Aug 24, 2015 1:17 pm
Forum: Softmods
Topic: Home Bros.
Replies: 66
Views: 272474

Re: Home Bros.

If not, is this acceptable? http://www.ebay.com/itm/SD-Flash-Memory-Card-Converter-Adapter-for-Game-Console-Nintendo-Wii-GameCube-/131508033159?hash=item1e9e7d5687 It will work. I might code a very simple memory card dol loader if I get time, but having an sd card adaptor is the best way to run hom...
by suloku
Sun Aug 23, 2015 1:53 pm
Forum: Homebrew & Utilities
Topic: SDLoad (Slot A and B)
Replies: 32
Views: 103066

SDLoad Slot B hack!

I've gotten my hands on a pretty old file featuring the Slot B hack! Thanks to Romcol, who still has it on his hard drive! The file contains several cobra 2.1 firmwares as well as the standalone dol file, perfect for the new Home Bros. exploit (if you don't mind sdhc and the sd card size, that is). ...
by suloku
Thu Aug 20, 2015 10:04 am
Forum: Softmods
Topic: Home Bros.
Replies: 66
Views: 272474

Re: Home Bros.

Here's a simple loader based on FIX94's code that will load autoexec.dol at root of SD card, takes 11 blocks, I couldn't get it to shrink to 10 blocks. Source and gci file are included. Costis sdloader takes 6 blocks, but will only work with FAT16 and no SDHC card support. At least it fits on a 59 b...
by suloku
Wed Aug 19, 2015 8:49 pm
Forum: Homebrew & Utilities
Topic: SDLoad (Slot A and B)
Replies: 32
Views: 103066

Re: SDLoad (Slot A and B)

I was looking for something else and found this useful post from Samsom with a python scrypt that converts sdload.bin into a dol file. http://devkitpro.org/viewtopic.php?f=3&t=2120 I thought it might be useful to someone, so I attached a zip file that contains the .py script and the dol file (co...
by suloku
Wed Aug 19, 2015 7:34 pm
Forum: Software
Topic: Editing ISO's?
Replies: 1
Views: 15849

Re: Editing ISO's?

I'm pretty sure talk about iso downloading isn't allowed here (I guess it might not be illegal if it is the only way you have to get a backup copy of your legitimately owned game disc, but that's offtopic). For extracting and rebuilding a gamecube iso you can is GC iso tool: http://www.wiibackupmana...
by suloku
Wed Aug 19, 2015 7:32 pm
Forum: Softmods
Topic: Home Bros.
Replies: 66
Views: 272474

Re: Home Bros.

Great nice to have this if I ever lose my AR disc! I coded a small dol loader based on FIX94's code that will load autoexec.dol from sdgecko. It takes 11 blocks (compressed), I'll try to get it down to 10, but I don't know if I will be able to. I'll upload later. Probably someone can get it smaller,...
by suloku
Wed Aug 19, 2015 10:48 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3526179

Re: Game Boy Interface

Like SDLoad???? But a small Homebrew that start a dol from SD on Slot A or B would be great. I would do it myself, but i don't have knowledge for that. What about a very small homebrew that starts sdload.bin? Or is that what gives a green screen? There's a dol version of sdloader A&B (don't kno...
by suloku
Tue Aug 18, 2015 11:33 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3526179

Re: Game Boy Interface

The card that is not working is a Noname 4MB Card. I found an other Card and with it its working. That is a 16MB third party card from BigBen Sadly the 16MB Card is full of Savegames :D I try around with the 4MB one :D Try formatting it, maybe the boot.dol blocks are scattered and it isn't workibg ...
by suloku
Sun Aug 16, 2015 8:15 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3526179

Re: Game Boy Interface

Wow, that was fast! I'll test the smash xplout on tuesday (no gc accessible right now)
by suloku
Sun Aug 16, 2015 4:52 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3526179

Re: Game Boy Interface

I also think it's a good free solution, since most people have melee, with a dol launcher with embedded dols multiple hombrew could be used with a single save file (unless there's a limit to the smash's 11 block save). It is also true that without a sd card adaptor, possibilities are very limited (m...
by suloku
Sat Aug 15, 2015 9:59 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3526179

Re: Game Boy Interface

Well, that renders my app useless, but it's cool to have it on swiss, and configurable nonetheless!

Still had fun coding it, so meh. I just hope that functionality wasn't there before I coded it, that would make me feel really silly

Edit: I checked the git, it was 4 hours ago :lol: