internet archive ftw:
http://web.archive.org/web/200611181610 ... aptag.html
Search found 95 matches
- Thu Feb 24, 2011 1:26 am
- Forum: News
- Topic: Homebrew HDD adapter for Gamecube Tutorial
- Replies: 172
- Views: 328134
- Wed Feb 23, 2011 10:59 pm
- Forum: News
- Topic: XenoGC Full Source Code
- Replies: 126
- Views: 351875
Re: XenoGC Full Source Code
I could probably port it to the latest dkppc but I'm too low on free time :( No problem... I would do it, but since there are functions (the dvd flashing part) that are not included in the devkit, it will be very difficult for me... so I need the original gclib functions to look at. Btw. you must h...
- Wed Feb 23, 2011 9:21 pm
- Forum: News
- Topic: Homebrew HDD adapter for Gamecube Tutorial
- Replies: 172
- Views: 328134
Re: Homebrew HDD adapter for Gamecube Tutorial
Hey Jaecus,
have you read the first post in this topic?
There is a link to a how-to for the jtag cable...
Hope this helps.
regards
have you read the first post in this topic?
There is a link to a how-to for the jtag cable...
Hope this helps.
regards
- Wed Feb 23, 2011 6:50 pm
- Forum: News
- Topic: XenoGC Full Source Code
- Replies: 126
- Views: 351875
Re: XenoGC Full Source Code
Okay, thank you! Unfortunately the old gclib is not included... it was available time ago at http://sourceforge.net/projects/gclib/ and gcdev.com, but is gone. The funtions needed are included in this library, especially in these header files: \GcLib\GC_(EXI,Debug,DVD,...).h Anybody with those gclib...
- Wed Feb 23, 2011 12:27 pm
- Forum: News
- Topic: XenoGC Full Source Code
- Replies: 126
- Views: 351875
Re: XenoGC Full Source Code
Yes, it is. Mine will start sdload or gcos, when i press start :D :D which is pretty amazing :) Yep, I now have the hex file, which can be flashed to the chip (easy cause only winavr needed) But I can't "make" the flash updater (devkitppc/libogc-port), cause it uses functions to write the...
- Tue Feb 22, 2011 5:26 pm
- Forum: News
- Topic: XenoGC Full Source Code
- Replies: 126
- Views: 351875
Re: XenoGC Full Source Code
you have to build it using devkitcube (if you can find it) and you need the sdload source ofcourse :p first: yes, or migrate this to devkitppc... second: no, you can include a dol file (the credits in v1 and the shell in v2 are dol's) The author has inlude lines in his source code, where he can swi...
- Tue Feb 22, 2011 3:12 pm
- Forum: News
- Topic: XenoGC Full Source Code
- Replies: 126
- Views: 351875
Re: XenoGC Full Source Code
Yes, it is. Mine will start sdload or gcos, when i press startMrSporty wrote:Got a 1.00 xenoGC now reporting a Shell when pressing start, guess that makes it a V2
- Tue Feb 22, 2011 1:16 pm
- Forum: News
- Topic: XenoGC Full Source Code
- Replies: 126
- Views: 351875
Re: XenoGC Full Source Code
absolutely awesome!
Let's flash that chip
Edit: Cool, after a quick look at the source, I see that it is possible to switch the xenogc shell with sdload.
Wanna try this, when I got spare time...
Let's flash that chip
Edit: Cool, after a quick look at the source, I see that it is possible to switch the xenogc shell with sdload.
Wanna try this, when I got spare time...
Re: GC-Linux
u got a working mame too? No, but I could create a gc-linux -> mame image (i won't) It would be better, if we port the wii port to the gc, cause this is very outdated (stellagc - 2007, xmamegc - 2004) Wii Mame http://code.google.com/p/sdl-mame-wii/ Wii Stella: http://wiibrew.org/wiki/StellaWii http...
Re: GC-Linux
I know, the "x" premission for the file stella is missing...
That is the reason why i removed the download link above
I corrected that and uploaded it to a sharehoster.
edit: Corrected the post above.
That is the reason why i removed the download link above
I corrected that and uploaded it to a sharehoster.
edit: Corrected the post above.
Re: GC-Linux
Download and try this version here: http://rapidshare.com/files/449173999/stellagc_ct_the_1.zip Installation: -------------- - Copy the files inside the "sd card" folder to the root of your SDCard. - Put the SDCard on it SDCard adapter, and put it on the Gamecube - Launch the file "st...
- Mon Feb 21, 2011 6:47 pm
- Forum: Swiss
- Topic: Swiss feature requests
- Replies: 125
- Views: 88913
Re: Swiss feature requests
Is already possible with a modchip.Dragoon wrote:[...]here is my question,
bootloader patch, patch the gamecube to boot swiss on turn on.
- Mon Feb 21, 2011 6:43 pm
- Forum: News
- Topic: European webstore opens! - Update: SOLD OUT
- Replies: 60
- Views: 44569
Re: European webstore opens!
You can see your transfer status, if you log into your paypal account.
I think liquitt will e-mail you, when he has got your money.
I think liquitt will e-mail you, when he has got your money.
- Mon Feb 21, 2011 1:55 am
- Forum: Homebrew & Utilities
- Topic: Media Player CE
- Replies: 88
- Views: 102463
Re: Media Player CE
Never heard of that beforekevstah2004 wrote:SD to IDE or Sata converter, plug the sd end into your sdgecko / sdml and the other end on IDE or Sata. Making a HDD work as a SD card
- Mon Feb 21, 2011 1:00 am
- Forum: Homebrew & Utilities
- Topic: SDLoad (Slot A and B)
- Replies: 32
- Views: 106866
Re: SDLoad (Slot A and B)
nope, i dont see it.kevstah2004 wrote:src folder???
Re: Swiss 0.1
ct_the_1 I did not understand where to put this code in... 63c63,82 hä? Oh, it is called diff format ( see wikipedia: diff ) You use the programm diff, that creates a file with the differences between 2 files. Then you can use the programm patch, that will apply the differences in the given file to...
- Sun Feb 20, 2011 9:06 pm
- Forum: Homebrew & Utilities
- Topic: SDLoad (Slot A and B)
- Replies: 32
- Views: 106866
Re: SDLoad (Slot A and B)
Can you provide a link? Haven't found the source.Aressi wrote:Source code is avaibleSintendo wrote:Maybe we could get him to release the source to SDLoad at some point?
- Sun Feb 20, 2011 5:11 am
- Forum: IDE-EXI
- Topic: Compatible HDD's
- Replies: 29
- Views: 26577
Re: Compatible HDD's
Maybe it is the cable select vs. master thingy?
Will try my barracuda again, though i dont want to use it, cause its loud and has only 20 gb
Will try my barracuda again, though i dont want to use it, cause its loud and has only 20 gb
- Sun Feb 20, 2011 4:19 am
- Forum: IDE-EXI
- Topic: Compatible HDD's
- Replies: 29
- Views: 26577
Re: Compatible HDD's
As [1] says it uses ultra-ata/66, I would assume 28-bit LBA.kevstah2004 wrote:[...]What's it's LBA bit rating?
[1]ftp://ftp.seagate.com/techsuppt/at/ST320430.A
Re: Swiss 0.1
Can you make Swiss sort A-Z? I thought it already did, but I just removed two corrupt games and recopied and they were at the bottom instead of under "M". I attached a patch for this, it also removes the . and .. entries. deviceHandler-FAT-c.diff must be applied to deviceHandler-FAT.c in ...
- Sat Feb 19, 2011 2:16 am
- Forum: IDE-EXI
- Topic: IDE-EXI - User feedback
- Replies: 27
- Views: 22778
Re: IDE-EXI - User feedback
I think your hdd is not supported (maybe too old). Please try another hdd with your ide-exi.
- Sat Feb 19, 2011 1:22 am
- Forum: IDE-EXI
- Topic: IDE-EXI - User feedback
- Replies: 27
- Views: 22778
Re: IDE-EXI - User feedback
This idea started my project 2 days ago.CYatta wrote:I'm just going to get a cheap knock off memory card on DealExtreme and a small black box to fit the IDE-EXI in and just solder some wires between em.
- Sat Feb 19, 2011 1:01 am
- Forum: Swiss
- Topic: Tutorial: Launching games from SD card with SDML
- Replies: 14
- Views: 16492
Re: Tutorial: Launching games from SD card with SDML
Yes, you are right.kevstah2004 wrote:How? it's no more so than it being read / written too.
Although it is more stress for the card, cause sectors being overwritten more than 1 time.
- Sat Feb 19, 2011 12:37 am
- Forum: IDE-EXI
- Topic: IDE-EXI - User feedback
- Replies: 27
- Views: 22778
Re: IDE-EXI - User feedback
Can't complain just wish it had a case so you didn't have to guide it into the port. I'm planning my own case-mod for this. When I have it ready to be build, i create a work log here. Imagine a gameboy player, inside it a hdd, ide-exi and usb bridge. then some wiring to an old memory card, a power ...
Re: Swiss 0.1
It should load directly from dvd and it should load when flashed as plugin.
At which point does it "hang" ?
At which point does it "hang" ?