Search found 95 matches

by ct_the_1
Wed Feb 23, 2011 10:59 pm
Forum: News
Topic: XenoGC Full Source Code
Replies: 126
Views: 351875

Re: XenoGC Full Source Code

I could probably port it to the latest dkppc but I'm too low on free time :( No problem... I would do it, but since there are functions (the dvd flashing part) that are not included in the devkit, it will be very difficult for me... so I need the original gclib functions to look at. Btw. you must h...
by ct_the_1
Wed Feb 23, 2011 9:21 pm
Forum: News
Topic: Homebrew HDD adapter for Gamecube Tutorial
Replies: 172
Views: 328134

Re: Homebrew HDD adapter for Gamecube Tutorial

Hey Jaecus,
have you read the first post in this topic?

There is a link to a how-to for the jtag cable...

Hope this helps.

regards
by ct_the_1
Wed Feb 23, 2011 6:50 pm
Forum: News
Topic: XenoGC Full Source Code
Replies: 126
Views: 351875

Re: XenoGC Full Source Code

Okay, thank you! Unfortunately the old gclib is not included... it was available time ago at http://sourceforge.net/projects/gclib/ and gcdev.com, but is gone. The funtions needed are included in this library, especially in these header files: \GcLib\GC_(EXI,Debug,DVD,...).h Anybody with those gclib...
by ct_the_1
Wed Feb 23, 2011 12:27 pm
Forum: News
Topic: XenoGC Full Source Code
Replies: 126
Views: 351875

Re: XenoGC Full Source Code

Yes, it is. Mine will start sdload or gcos, when i press start :D :D which is pretty amazing :) Yep, I now have the hex file, which can be flashed to the chip (easy cause only winavr needed) But I can't "make" the flash updater (devkitppc/libogc-port), cause it uses functions to write the...
by ct_the_1
Tue Feb 22, 2011 5:26 pm
Forum: News
Topic: XenoGC Full Source Code
Replies: 126
Views: 351875

Re: XenoGC Full Source Code

you have to build it using devkitcube (if you can find it) and you need the sdload source ofcourse :p first: yes, or migrate this to devkitppc... second: no, you can include a dol file (the credits in v1 and the shell in v2 are dol's) The author has inlude lines in his source code, where he can swi...
by ct_the_1
Tue Feb 22, 2011 3:12 pm
Forum: News
Topic: XenoGC Full Source Code
Replies: 126
Views: 351875

Re: XenoGC Full Source Code

MrSporty wrote:Got a 1.00 xenoGC now reporting a Shell when pressing start, guess that makes it a V2 :)
Yes, it is. Mine will start sdload or gcos, when i press start :D :D
by ct_the_1
Tue Feb 22, 2011 1:16 pm
Forum: News
Topic: XenoGC Full Source Code
Replies: 126
Views: 351875

Re: XenoGC Full Source Code

absolutely awesome!
Let's flash that chip :D

Edit: Cool, after a quick look at the source, I see that it is possible to switch the xenogc shell with sdload. :D
Wanna try this, when I got spare time...
by ct_the_1
Mon Feb 21, 2011 9:42 pm
Forum: Support
Topic: GC-Linux
Replies: 8
Views: 7597

Re: GC-Linux

u got a working mame too? No, but I could create a gc-linux -> mame image (i won't) It would be better, if we port the wii port to the gc, cause this is very outdated (stellagc - 2007, xmamegc - 2004) Wii Mame http://code.google.com/p/sdl-mame-wii/ Wii Stella: http://wiibrew.org/wiki/StellaWii http...
by ct_the_1
Mon Feb 21, 2011 9:28 pm
Forum: Support
Topic: GC-Linux
Replies: 8
Views: 7597

Re: GC-Linux

I know, the "x" premission for the file stella is missing...
That is the reason why i removed the download link above
I corrected that and uploaded it to a sharehoster.

edit: Corrected the post above.
by ct_the_1
Mon Feb 21, 2011 6:57 pm
Forum: Support
Topic: GC-Linux
Replies: 8
Views: 7597

Re: GC-Linux

Download and try this version here: http://rapidshare.com/files/449173999/stellagc_ct_the_1.zip Installation: -------------- - Copy the files inside the "sd card" folder to the root of your SDCard. - Put the SDCard on it SDCard adapter, and put it on the Gamecube - Launch the file "st...
by ct_the_1
Mon Feb 21, 2011 6:47 pm
Forum: Swiss
Topic: Swiss feature requests
Replies: 125
Views: 88913

Re: Swiss feature requests

Dragoon wrote:[...]here is my question,
bootloader patch, patch the gamecube to boot swiss on turn on.
Is already possible with a modchip.
by ct_the_1
Mon Feb 21, 2011 6:43 pm
Forum: News
Topic: European webstore opens! - Update: SOLD OUT
Replies: 60
Views: 44569

Re: European webstore opens!

You can see your transfer status, if you log into your paypal account.

I think liquitt will e-mail you, when he has got your money.
by ct_the_1
Mon Feb 21, 2011 1:55 am
Forum: Homebrew & Utilities
Topic: Media Player CE
Replies: 88
Views: 102463

Re: Media Player CE

kevstah2004 wrote:SD to IDE or Sata converter, plug the sd end into your sdgecko / sdml and the other end on IDE or Sata. Making a HDD work as a SD card :ugeek:
Never heard of that before :D
by ct_the_1
Mon Feb 21, 2011 1:00 am
Forum: Homebrew & Utilities
Topic: SDLoad (Slot A and B)
Replies: 32
Views: 106866

Re: SDLoad (Slot A and B)

kevstah2004 wrote:src folder???
nope, i dont see it.
by ct_the_1
Sun Feb 20, 2011 9:31 pm
Forum: Swiss
Topic: Swiss 0.1
Replies: 776
Views: 551287

Re: Swiss 0.1

ct_the_1 I did not understand where to put this code in... 63c63,82 hä? Oh, it is called diff format ( see wikipedia: diff ) You use the programm diff, that creates a file with the differences between 2 files. Then you can use the programm patch, that will apply the differences in the given file to...
by ct_the_1
Sun Feb 20, 2011 9:06 pm
Forum: Homebrew & Utilities
Topic: SDLoad (Slot A and B)
Replies: 32
Views: 106866

Re: SDLoad (Slot A and B)

Aressi wrote:
Sintendo wrote:Maybe we could get him to release the source to SDLoad at some point?
Source code is avaible
Can you provide a link? Haven't found the source.
by ct_the_1
Sun Feb 20, 2011 5:11 am
Forum: IDE-EXI
Topic: Compatible HDD's
Replies: 29
Views: 26577

Re: Compatible HDD's

Maybe it is the cable select vs. master thingy?
Will try my barracuda again, though i dont want to use it, cause its loud and has only 20 gb :D
by ct_the_1
Sun Feb 20, 2011 4:19 am
Forum: IDE-EXI
Topic: Compatible HDD's
Replies: 29
Views: 26577

Re: Compatible HDD's

kevstah2004 wrote:[...]What's it's LBA bit rating?
As [1] says it uses ultra-ata/66, I would assume 28-bit LBA.

[1]ftp://ftp.seagate.com/techsuppt/at/ST320430.A
by ct_the_1
Sat Feb 19, 2011 6:18 pm
Forum: Swiss
Topic: Swiss 0.1
Replies: 776
Views: 551287

Re: Swiss 0.1

Can you make Swiss sort A-Z? I thought it already did, but I just removed two corrupt games and recopied and they were at the bottom instead of under "M". I attached a patch for this, it also removes the . and .. entries. deviceHandler-FAT-c.diff must be applied to deviceHandler-FAT.c in ...
by ct_the_1
Sat Feb 19, 2011 2:16 am
Forum: IDE-EXI
Topic: IDE-EXI - User feedback
Replies: 27
Views: 22778

Re: IDE-EXI - User feedback

I think your hdd is not supported (maybe too old). Please try another hdd with your ide-exi.
by ct_the_1
Sat Feb 19, 2011 1:22 am
Forum: IDE-EXI
Topic: IDE-EXI - User feedback
Replies: 27
Views: 22778

Re: IDE-EXI - User feedback

CYatta wrote:I'm just going to get a cheap knock off memory card on DealExtreme and a small black box to fit the IDE-EXI in and just solder some wires between em.
This idea started my project 2 days ago. :D
by ct_the_1
Sat Feb 19, 2011 1:01 am
Forum: Swiss
Topic: Tutorial: Launching games from SD card with SDML
Replies: 14
Views: 16492

Re: Tutorial: Launching games from SD card with SDML

kevstah2004 wrote:How? it's no more so than it being read / written too.
Yes, you are right.

Although it is more stress for the card, cause sectors being overwritten more than 1 time.
by ct_the_1
Sat Feb 19, 2011 12:37 am
Forum: IDE-EXI
Topic: IDE-EXI - User feedback
Replies: 27
Views: 22778

Re: IDE-EXI - User feedback

Can't complain just wish it had a case so you didn't have to guide it into the port. I'm planning my own case-mod for this. When I have it ready to be build, i create a work log here. Imagine a gameboy player, inside it a hdd, ide-exi and usb bridge. then some wiring to an old memory card, a power ...
by ct_the_1
Sat Feb 19, 2011 12:23 am
Forum: Swiss
Topic: Swiss 0.1
Replies: 776
Views: 551287

Re: Swiss 0.1

It should load directly from dvd and it should load when flashed as plugin.

At which point does it "hang" ?