Search found 1312 matches

by Extrems
Tue Jan 11, 2022 6:02 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3572298

Re: Game Boy Interface

GBI is using a 8:9 pixel aspect ratio while GBISR is using 10:11 by default, so a 2.2% error is expected.
by Extrems
Mon Jan 10, 2022 8:01 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3572298

Re: Game Boy Interface

Hmm, I tried both 3:2 and 4:3 but could not get exact same ratio as when using GBI standard. GBISR does not support --aspect. The default configuration assumes 4:3. I guess this has been brought up before, but is there a technical reason why overlay is not supported in HF edition? GBIHF is software...
by Extrems
Sun Jan 09, 2022 2:20 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3572298

Re: Game Boy Interface

Do you have any recommended cli file for getting speedrunning edition working nicely with borders on a CRT in 240p? I got the border activated, but the upper and lower part of the screen flickers a bit after adding the border. --vfilter=.5:.5:.0:.5:.0:.5 It does not flicker when I add border and se...
by Extrems
Sat Jan 08, 2022 11:32 pm
Forum: Swiss
Topic: Setting default storage
Replies: 4
Views: 5063

Re: Setting default storage

It'd kind of put us at odds if we supported a Chinese clone product. So I don't know.
by Extrems
Sat Jan 08, 2022 11:27 pm
Forum: Swiss
Topic: Setting default storage
Replies: 4
Views: 5063

Re: Setting default storage

Let me guess, you have a GC Loader Lite?

This isn't possible currently.
by Extrems
Sat Jan 08, 2022 5:00 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3572298

Re: Game Boy Interface

If you're loading through Swiss, you can do the latter.
by Extrems
Thu Jan 06, 2022 2:26 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3572298

Re: Game Boy Interface

What is your SD card formatted as? It cannot be exFAT.
by Extrems
Fri Dec 31, 2021 10:37 pm
Forum: Support
Topic: Working IGR, SDcard related?
Replies: 6
Views: 6156

Re: Working IGR, SDcard related?

FAT32 is necessary since v0.6r1236 as Petit FatFs used by the reload stub doesn't support exFAT. It's also necessary for all other applications than Swiss.
by Extrems
Fri Dec 17, 2021 12:57 am
Forum: Hardware / Modding
Topic: How do I install GBI onto my game cube?
Replies: 5
Views: 4852

Re: How do I install GBI onto my game cube?

Diego borella wrote:
Thu Dec 16, 2021 9:21 pm
if you have a component cable or HDMI adapter, use
GBIfh.dol
or
GBIsr.dol
You're not supposed to use those for those cases.
by Extrems
Tue Dec 14, 2021 4:23 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3572298

Re: Game Boy Interface

The SD2SP2 has priority over the GC Loader. You should place the files there.
by Extrems
Tue Dec 14, 2021 3:43 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3572298

Re: Game Boy Interface

Do you happen to have a Nintendo GameCube SD Card Adapter or SD2SP2 with an SD Card in it?
by Extrems
Tue Dec 14, 2021 1:56 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3572298

Re: Game Boy Interface

Make sure your SD card is formatted as FAT32 and not exFAT.
by Extrems
Sat Dec 11, 2021 2:13 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3572298

Re: Game Boy Interface

Not in the standard edition. That uses temporal interpolation.
by Extrems
Fri Dec 10, 2021 9:50 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3572298

Re: Game Boy Interface

The Game Boy Player is always outputting 59.7275 frames per second. This always need to be converted on the GameCube.
by Extrems
Fri Dec 10, 2021 9:15 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3572298

Re: Game Boy Interface

The frame rate is always the same and cannot be controlled. It's decoupled from the GameCube.
by Extrems
Mon Dec 06, 2021 2:10 pm
Forum: Swiss
Topic: Swiss doesn't play games off SD2SP2
Replies: 11
Views: 10762

Re: Swiss doesn't play games off SD2SP2

Is there anything I could possibly do to make the 1TB work? It's this one: 1024GB Micro SD Card High Speed Class 10 SDXC with Free SD Adapter, Designed for Android Smartphones, Tablets and Other Compatible Devices(1024GB-DA6) https://www.amazon.de/dp/B09L5VG4SW/ref=cm_sw_r_apan_glt_i_8MCK3J2AZ0TYX9...
by Extrems
Sun Dec 05, 2021 10:10 pm
Forum: Swiss
Topic: Swiss doesn't play games off SD2SP2
Replies: 11
Views: 10762

Re: Swiss doesn't play games off SD2SP2

Cardboard? What? That could only worsen things.
by Extrems
Sun Dec 05, 2021 8:31 pm
Forum: Swiss
Topic: Swiss doesn't play games off SD2SP2
Replies: 11
Views: 10762

Re: Swiss doesn't play games off SD2SP2

It's not the files that are the issue, it's the SD card and/or adapter.
by Extrems
Tue Nov 30, 2021 4:58 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3572298

Re: Game Boy Interface

It could come from the power supplies of the HDMI to YPbPr converter and/or RetroTINK-5X Pro, but the RetroTINK-5X Pro is noisy in general.
by Extrems
Fri Nov 26, 2021 9:23 pm
Forum: Homebrew & Utilities
Topic: CleanRip Question
Replies: 3
Views: 8574

Re: CleanRip Question

Yes.
by Extrems
Fri Nov 26, 2021 7:50 pm
Forum: Support
Topic: Gbihf 1080i/cmpv preset with bitfunx component cable
Replies: 2
Views: 4713

Re: Gbihf 1080i/cmpv preset with bitfunx component cable

I did notice jitter on my Datapath VisionRGB-E1 (direct connection), but not on the other tested devices. I didn't bother with the RetroTINK-5X Pro since that's not a sane use case.
by Extrems
Fri Nov 26, 2021 4:12 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3572298

Re: Game Boy Interface

That's the auto-phase doing funny things as usual, but it looks like you forgot to turn off chroma interpolation on your Prism, which would confuse the auto-phase.
by Extrems
Thu Nov 25, 2021 4:36 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3572298

Re: Game Boy Interface

It can only be mitigated in GBI and GBISR.
by Extrems
Tue Nov 23, 2021 7:48 pm
Forum: Game Hacking
Topic: Pokemon Channel (GCN/WIIRD/PAL)
Replies: 12
Views: 7347

Re: Pokemon Channel (GCN/WIIRD/PAL)

Swiss is moving the FST downward in memory, so that kind of code wouldn't work.