Search found 1312 matches
- Tue Jan 11, 2022 6:02 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3572298
Re: Game Boy Interface
GBI is using a 8:9 pixel aspect ratio while GBISR is using 10:11 by default, so a 2.2% error is expected.
- Mon Jan 10, 2022 8:01 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3572298
Re: Game Boy Interface
Hmm, I tried both 3:2 and 4:3 but could not get exact same ratio as when using GBI standard. GBISR does not support --aspect. The default configuration assumes 4:3. I guess this has been brought up before, but is there a technical reason why overlay is not supported in HF edition? GBIHF is software...
- Sun Jan 09, 2022 2:20 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3572298
Re: Game Boy Interface
Do you have any recommended cli file for getting speedrunning edition working nicely with borders on a CRT in 240p? I got the border activated, but the upper and lower part of the screen flickers a bit after adding the border. --vfilter=.5:.5:.0:.5:.0:.5 It does not flicker when I add border and se...
- Sat Jan 08, 2022 11:32 pm
- Forum: Swiss
- Topic: Setting default storage
- Replies: 4
- Views: 5063
Re: Setting default storage
It'd kind of put us at odds if we supported a Chinese clone product. So I don't know.
- Sat Jan 08, 2022 11:27 pm
- Forum: Swiss
- Topic: Setting default storage
- Replies: 4
- Views: 5063
Re: Setting default storage
Let me guess, you have a GC Loader Lite?
This isn't possible currently.
This isn't possible currently.
- Sat Jan 08, 2022 5:00 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3572298
Re: Game Boy Interface
If you're loading through Swiss, you can do the latter.
- Sat Jan 08, 2022 2:36 pm
- Forum: Hardware / Modding
- Topic: How do I install GBI onto my game cube?
- Replies: 5
- Views: 4852
- Thu Jan 06, 2022 2:26 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3572298
Re: Game Boy Interface
What is your SD card formatted as? It cannot be exFAT.
- Fri Dec 31, 2021 10:37 pm
- Forum: Support
- Topic: Working IGR, SDcard related?
- Replies: 6
- Views: 6156
Re: Working IGR, SDcard related?
FAT32 is necessary since v0.6r1236 as Petit FatFs used by the reload stub doesn't support exFAT. It's also necessary for all other applications than Swiss.
- Fri Dec 17, 2021 12:57 am
- Forum: Hardware / Modding
- Topic: How do I install GBI onto my game cube?
- Replies: 5
- Views: 4852
Re: How do I install GBI onto my game cube?
You're not supposed to use those for those cases.Diego borella wrote: ↑Thu Dec 16, 2021 9:21 pmif you have a component cable or HDMI adapter, use
GBIfh.dol
or
GBIsr.dol
- Tue Dec 14, 2021 4:23 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3572298
Re: Game Boy Interface
The SD2SP2 has priority over the GC Loader. You should place the files there.
- Tue Dec 14, 2021 3:43 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3572298
Re: Game Boy Interface
Do you happen to have a Nintendo GameCube SD Card Adapter or SD2SP2 with an SD Card in it?
- Tue Dec 14, 2021 1:56 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3572298
Re: Game Boy Interface
Make sure your SD card is formatted as FAT32 and not exFAT.
- Sat Dec 11, 2021 2:13 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3572298
Re: Game Boy Interface
Not in the standard edition. That uses temporal interpolation.
- Fri Dec 10, 2021 9:50 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3572298
Re: Game Boy Interface
The Game Boy Player is always outputting 59.7275 frames per second. This always need to be converted on the GameCube.
- Fri Dec 10, 2021 9:15 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3572298
Re: Game Boy Interface
The frame rate is always the same and cannot be controlled. It's decoupled from the GameCube.
- Mon Dec 06, 2021 2:10 pm
- Forum: Swiss
- Topic: Swiss doesn't play games off SD2SP2
- Replies: 11
- Views: 10762
Re: Swiss doesn't play games off SD2SP2
Is there anything I could possibly do to make the 1TB work? It's this one: 1024GB Micro SD Card High Speed Class 10 SDXC with Free SD Adapter, Designed for Android Smartphones, Tablets and Other Compatible Devices(1024GB-DA6) https://www.amazon.de/dp/B09L5VG4SW/ref=cm_sw_r_apan_glt_i_8MCK3J2AZ0TYX9...
- Sun Dec 05, 2021 10:10 pm
- Forum: Swiss
- Topic: Swiss doesn't play games off SD2SP2
- Replies: 11
- Views: 10762
Re: Swiss doesn't play games off SD2SP2
Cardboard? What? That could only worsen things.
- Sun Dec 05, 2021 8:31 pm
- Forum: Swiss
- Topic: Swiss doesn't play games off SD2SP2
- Replies: 11
- Views: 10762
Re: Swiss doesn't play games off SD2SP2
It's not the files that are the issue, it's the SD card and/or adapter.
- Tue Nov 30, 2021 4:58 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3572298
Re: Game Boy Interface
It could come from the power supplies of the HDMI to YPbPr converter and/or RetroTINK-5X Pro, but the RetroTINK-5X Pro is noisy in general.
- Fri Nov 26, 2021 9:23 pm
- Forum: Homebrew & Utilities
- Topic: CleanRip Question
- Replies: 3
- Views: 8574
- Fri Nov 26, 2021 7:50 pm
- Forum: Support
- Topic: Gbihf 1080i/cmpv preset with bitfunx component cable
- Replies: 2
- Views: 4713
Re: Gbihf 1080i/cmpv preset with bitfunx component cable
I did notice jitter on my Datapath VisionRGB-E1 (direct connection), but not on the other tested devices. I didn't bother with the RetroTINK-5X Pro since that's not a sane use case.
- Fri Nov 26, 2021 4:12 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3572298
Re: Game Boy Interface
That's the auto-phase doing funny things as usual, but it looks like you forgot to turn off chroma interpolation on your Prism, which would confuse the auto-phase.
- Thu Nov 25, 2021 4:36 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3572298
Re: Game Boy Interface
It can only be mitigated in GBI and GBISR.
- Tue Nov 23, 2021 7:48 pm
- Forum: Game Hacking
- Topic: Pokemon Channel (GCN/WIIRD/PAL)
- Replies: 12
- Views: 7347
Re: Pokemon Channel (GCN/WIIRD/PAL)
Swiss is moving the FST downward in memory, so that kind of code wouldn't work.